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[Question] To control USB devices directly from a browser #724
Hi,
I've successfully communicated and controlled my USB device within a browser using Emscripten + libusb (compiled into a static library by Emscripten).
Most of code (communication and control) is written in C, and Emscripten compiles it into JavaScript and wasm.
I am specifically concerned about the WebUSB bridging, as Emscripten provides a built-in layer for libusb, which SwiftWasm might lack.
Is it possible to convert this communication and control C code to Swift using Swift SDKs for WebAssembly?
Browser communicate with USB Device?
`My Swift code` + `Swift SDKs for WebAssembly` + `Emscripten libusb static library`
changed the title [-](Q)To control USB devices directly from a browser[/-][+][Question] To control USB devices directly from a browser[/+]on Apr 1, 2026
WasmKit is not a browser engine, if you need to interact with browser APIs from Swift you'd be better served by JavaScriptKit, hence I transferred it here.
Is there anything in JavaScriptKit that would prevent you from calling into existing WebUSB APIs directly?
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[-]To control USB devices directly from a browser[/-][+](Q)To control USB devices directly from a browser[/+][-](Q)To control USB devices directly from a browser[/-][+][Question] To control USB devices directly from a browser[/+]MaxDesiatov commentedon Apr 23, 2026
WasmKit is not a browser engine, if you need to interact with browser APIs from Swift you'd be better served by JavaScriptKit, hence I transferred it here.
Is there anything in JavaScriptKit that would prevent you from calling into existing WebUSB APIs directly?