Open
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
When attempting to launch the project following the documentation, "import Phaser" was not working due to ESM/CommonJS module import mismatches.
Simple update of these import statements to use "import * as Phaser" so that the code runs.
Note
Low Risk
Low risk import-only change; main risk is if some tooling relied on the default Phaser export, but usage remains unchanged via the
Phasernamespace.Overview
Fixes Phaser ESM/CommonJS interop issues by switching
import Phaser from 'phaser'toimport * as Phaser from 'phaser'in the React app (App.jsx), sharedEventBus, and game bootstrap (main.js), keeping all existingPhaser.*usages intact.Reviewed by Cursor Bugbot for commit 0dfb909. Bugbot is set up for automated code reviews on this repo. Configure here.