docs(cli): publish verified agent status preview - #822
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* fix(cli): preserve configured Mint host origin * ci: enable trusted publishing for MCP and CLI releases (#779) * docs: add verified candidate CLI preview (#780) * docs: add verified candidate CLI preview * docs: activate preview runtime during upgrades * Require measured evidence and target-scoped furniture checks (#781) * Strengthen furniture fit evidence boundaries * Record candidate validation status * Clarify requested geometry scope * Record furniture evidence gate results * Document skill validation and safe preview activation (#782) * Record final skill validation status * Clarify routing audit result * Document safe preview activation * editor: Add duct and pipe fittings, routing, and system checks (#769) * Add roof surface placement support for items Items (e.g. solar panels) can now be placed on sloped roof surfaces. The placement system computes euler rotation from the roof surface normal so items sit flush on the slope instead of going inside. - Add roofStrategy to placement-strategies with enter/move/click/leave - Wire roof:enter/move/click/leave events in the placement coordinator - Add calculateRoofRotation in placement-math using surface normals - Support full 3D cursor rotation for sloped surfaces - Items on roofs are parented to the level with world-space rotation Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fixed conflict * fix: pass nodes to lazy inspector panels * MEP: unify duct and DWV routing UX * Point editor dev runtime at local Streetscape plugin * MEP: add exact lengths and branch affordances * Make MEP runs surface-aware * MEP: unify wall-aware duct and pipe run UX - Add surface-aware drafting, snapping, and run attachments - Support wall-attached run movement and endpoint updates - Improve placement grid anchoring and semantic surface events * MEP: free wall-attached routing and simplify fitting actions - Continue routing horizontally after leaving a wall - Keep quick material actions for pipe fittings only * Fix duct and DWV direction capture from camera rays * Align MEP snapping with architecture rules * chore: satisfy repository checks * test: scope pipe continuation handle assertion * Add configurable MEP hangers and fix run drawing interactions * Unify MEP accessory snapping and system connectivity - Add shared snapping for MEP accessories with live setting updates - Respect surfaces, levels, building transforms, and system boundaries - Add coverage for snapping and cross-floor port connectivity * Improve MEP connection feedback, slope controls, checks and hangers * MEP: expand fitting catalogs and accessory configuration - Add duct and DWV fittings, accessories, geometry, placement, and thumbnails - Unify fitting selection through configurable tool options * Simplify MEP build tools by removing the Add Trap action - Remove the context-specific DWV Pipe Add Trap button from the Build tab * Unify MEP run editing and placement UX - Preview pipe and duct edits through live overrides - Track fitting placement with interaction scopes - Align surface-aware routing and accessory snapping * Use live overrides for MEP selection previews - Keep duct and pipe drag, roll, and offset previews out of committed scene state - Render selection handles from live node overrides during interactions * Simplify pipe routing status controls * Make drafting behavior registry-driven * Fix drafting history test registry setup --------- Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com> * perf(editor): instance the ceiling corner brackets per level (#784) * perf(editor): instance ceiling corner brackets per level Replace the per-corner meshes with two level-wide InstancedMeshes sharing one unit BoxGeometry. Legs and cubes use the same geometry/material path, so their individual transforms fit in a single batch per opacity state. Normal instances use 0.72 opacity and highlighted instances use 0.92; instanceColor carries the original gray/indigo colors. Three 0.185.1's StandardNodeLibrary maps MeshBasicMaterial to MeshBasicNodeMaterial, whose NodeMaterial.setupDiffuseColor multiplies instanceColor into material color. This requires no custom shader or per-camera sorting. Keep the per-ceiling drag controllers memoized and non-rendering. Geometry, height, live overrides and preview changes update that ceiling's matrices; hover transfers only the affected parts between packed instance arrays. Capacity doubles with headroom on overflow, count tracks occupied slots, and React observes the batch store only when meshes are reallocated. Conservative expanding spheres keep native raycasts valid after writes; frustumCulled=false prevents stale render bounds from hiding handles. InstancedMesh.prototype.raycast remains unchanged on the pointer fast path. Use R3F's per-instance over/out events, with move reconciliation when packed slots change ownership. Snapshot outgoing hover targets and pointer-down part identities, allow clicks across highlight-batch transfers at the canvas root, and retain stable React keys so R3F transfers interaction state on capacity growth. Preserve the level portal and registry retry, ceiling:click payload, drag/snap/SFX/override lifecycle, and synchronous capture hiding. Accepted visual changes from the architect ruling: - Normal brackets render at 1000 and highlighted brackets at 1001, making mixed overlaps deterministically highlighted-on-top. - Ordering against other transparent objects at 1000 is now per batch, using the shared geometry centre at the level origin, rather than per bracket. There is no per-camera instance sorting. No other intentional behavior changes. Validation: - Built the local core/viewer package outputs needed for editor validation. - packages/editor: bun test src -- 848 pass, 0 fail across 119 files. - Includes 12 new tests for instance indexing, highlights, capacity, old leg matrix parity, native raycasts, and mounted R3F hover/click/drag, override, capture, and unmount behavior. - packages/editor: bun run check-types (tsgo --noEmit) -- passed. - Root: bunx biome check on all four changed files -- clean. - Runtime draw/frame measurements and pixel comparison remain with the architect; no browser or dev server was started. * fix(editor): stabilize ceiling bracket picking and resource lifetime Resolve equal-distance bracket hits by ceiling/corner/part identity for hover, pointer-down and click. Packed instance IDs and opacity batch order no longer decide the owner at coincident same-height ceiling corners. Keep native InstancedMesh raycasting and the existing click payload. Give each batch a clone of the unit box geometry and dispose that geometry before retiring the mesh/material on growth or teardown. WebGPU owns instance-attribute cleanup through its geometry disposal listener. Use StaticDrawUsage for instance matrices and colors. Writes bump versions and add update ranges for the affected slots. Clear source ranges after rendering because TSL uploads internal attribute wrappers; their ranges are consumed by the backend. The attribute scheduler regression verifies that unchanged resting frames cause no attribute updates. Poll sceneRegistry.revision and re-resolve the level only when it changes. Keep a stable portal group attached beneath the current level so replacing a level object does not remount the same primitives and lose R3F event registration. Reparenting preserves the mesh, geometry and matrix buffers. Read the live registry object for every drag-plane query as well. Retain the initial requestAnimationFrame retry and synchronous capture hiding. Document that ceiling:click.position remains level-local; do not transform or otherwise change that payload. The reviewer's normalView/MRT concern remains uncertain: overlapping faces with different normals may change AO/ink output when batch order changes. No normal/MRT changes are made here. The architect will check pixels with ink and AO enabled. The previously accepted transparency ordering remains. Validation: - packages/editor: bun test src -- 852 pass, 0 fail, 119 files. - New mounted regressions cover 20 repeated moves over coincident corners, stable click/drag ownership, and a translated/rotated same-id level replacement with unchanged geometry/matrix versions and local payloads. - Unit regressions verify geometry dispose events on growth/teardown and Three's WebGPU attribute scheduler skipping unchanged frames while changed slots carry bounded update ranges. - bunx tsc --noEmit -p packages/editor/tsconfig.json -- exit 0, no output. - bunx biome check on all four changed files -- clean. * docs(editor): note accepted small bracket matrix uploads Accept whole-array uploads on every render for small matrix buffers using Three 0.185.1’s uniform BufferNode path; above the device uniform-buffer limit, the attribute path honors versions and update ranges. * perf(nodes): skip animation mixers for items without clips (#785) * feat(capture): add shared clay previews and dollhouse rendering * docs(capture): document local previews and mesh presentation * Split canopy regression matrix into independent tests * feat(skills): fail closed on missing furniture inputs * perf(nodes): batch ceiling undersides and slab bodies (charter row 16) (#789) * perf(nodes): batch ceiling undersides and slab bodies * fix(nodes): close surface batch ownership and rebuild lifecycles * fix(editor): reconcile paint previews after apply exceptions * fix(nodes): rebuild slabs and release batches on material cache clear * fix(nodes): strip the merged wall batch from GLB exports * fix(editor): include moved node identity in perf receipts * fix(editor): preserve grid surface hits while batching * fix: preserve batched surfaces in geometry raycasts * test(nodes): run source-system probes from a package-local file, not bun -e (#792) Fix private-editor CI's Lint, Typecheck & Test / Unit tests failure on Bun 1.3.0 Linux: eval probes started at the editor submodule root could not resolve @pascal-app/core from dependencies hoisted to the private root. Write isolated probes under ignored package-local .turbo directories, resolve source imports and mocks from import.meta.dir, and remove probes in finally. Apply the same fix to the core parser test that imports zod from an eval probe. Preserve all cases and assertions. Verified both dependency layouts, package and private-root test invocations, eval failure and file success from /tmp with automatic installs disabled, randomized nodes tests (seed 1), core parser tests, Biome, and no-emit typechecks. * test(nodes): establish probe mocks before any fiber/react import (#793) * test(nodes): establish probe mocks before any fiber/react import (Bun 1.3.0) * test(nodes): make source-system probes linker-agnostic (isolated node_modules) * skills: make furniture follow-ups blocker-aware (#794) * feat(skills): add verdict-aware furniture follow-ups * fix(skills): make furniture follow-ups blocker-aware * fix(skills): enforce furniture action boundaries * test(skills): pin furniture decision evidence * docs: record agent skills 0.1.4 release source (#795) * docs(skills): prepare OpenAI plugin submission * docs(skills): complete OpenAI review fixtures * docs(skills): prepare ClawHub publication * fix(plugin): require MCP for OpenAI submission (#799) * feat(mcp): add tool execution middleware * docs(skills): record 0.1.6 as released * fix(mcp): propagate tool cancellation * fix(mcp): preserve executor on tool updates * chore(skills): harden ClawHub bundles * test(skills): reject ClawHub ignore overrides * Add official MCP Registry publishing * ci(mcp): verify live catalog consistency * feat(skills): bundle local Claude MCP connector * docs(skills): correct Claude MCP upgrade guidance * docs(skills): record 0.1.7 release * fix(skills): hide maintainer workflows from discovery * fix(mcp): classify all tool side effects * docs(openai): add tool annotation justifications (#813) * feat(cli): add hosted agent claim command (#815) * feat(cli): add hosted agent claim command * fix(cli): require canonical claim expiry * fix(ci): authenticate CLI npm publish (#816) * fix(ci): restore OIDC for CLI publishing (#817) * feat(cli): prefill hosted agent claim (#818) * docs(cli): publish verified agent claim preview (#819) * feat(cli): report hosted agent status (#821) * docs(cli): publish verified agent status preview (#822) * feat(skills): add human-openable fit prechecks (#824) * docs(skills): record agent report release evidence (#825) * perf: scope undo/redo invalidation to changed geometry and cleared previews (charter row 7) (#805) * Scope undo invalidation to changed geometry and cleared previews * Reset editor state before randomized store tests * Resolve history probe mocks from each consuming package * Restore discarded preview dependency closures on undo and redo * Limit rendered slab invalidation to changed boundary bands * Cover history support transfers and scoped endpoint rebuilds * Pin endpoint history closure with spatial sync mounted * Run package tests against core source without rebuilding dist * test: drop the repo-wide core source preload * test: verify consecutive undo and redo invalidation Zundo 2.3.0 appends the just-left snapshot to both destination stacks, so the existing pre-jump length indices are correct. Cover three adjacency-changing moves and each undo/redo with cleared marks and flushed microtasks. * fix: invalidate old slab covering dependents on reparent Refresh covering dependents below both parent levels, deduplicating equal resolved levels. Cover reparent from level 2 to level 3 and undo with exact wall/ceiling sets and unrelated levels left clean. * perf: drain initial wall builds within the time budget (charter row 6) (#800) * perf: drain initial wall builds within the time budget * fix(core): invalidate hydration atomically with scene edits * test: isolate scene fixtures from randomized ordering * fix(core): complete normalization before publishing hydration * fix(viewer): preserve and bound initial wall drain lifetime * docs: clarify hydration lifetime and wall drain counters * Experience fix pass: placement, selection rotation, roof, stairs, capture, Cmd+S, three 0.186 (#807) * fix(capture): round armed FOV, add Alt slow modifier for the drone camera armCaptureFov stored the live camera FOV verbatim, so fractional pose FOVs printed float tails in the HUD and left the reset button enabled. Both writers now share clampCaptureFov. Alt holds the drone at 0.2x speed and look sensitivity for fine framing; Shift stays the boost. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc * fix(roof): keep the gable shell base on the wall top The CSG degeneracy guard enforced its 5 cm minimum by lowering the shell base, which for wallHeight-0 room roofs put the gable 4 cm inside the wall and z-fought its faces. Raise the eave instead; mirror the floor in the opening-placement frame and the shed inset panel. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc * feat(editor): Cmd/Ctrl+S saves instead of opening the browser dialog Capture-phase, always-on listener so the page-save dialog never appears. Hosts can take the chord over via onSaveShortcut; the default flushes the autosave through the existing executeSave path. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc * fix(tools): anchor composite presets at their footprint centre, lift previews to the level Fresh (absolute) placement mapped the cursor to the node origin, so a cabinet run landed |bounds.center| away from the pointer. Subtract the rotated centre and keep it under the cursor across R/T. The registry mover's box/sphere now ride the target level's stacked Y like the other placement tools. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc * fix(stair): follow the storey height from the elected base Level-destination stairs returned the full floor-to-floor height even when a slab lifted their base, so the top overshot the storey plane. The resolver now subtracts the elected base for both destinations. The panel exposes Follows storey / Custom rise for level stairs, and the stair tool and landing toggle seed from the storey instead of a 2.5 m constant. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc * fix(item): drop un-hosted items to the floor, draw the placement box on the right storey The floor-path Y was frozen at drag start (#638), so an item pulled off a shelf kept the shelf height after reparenting. Read the live grid Y instead. The cursor group, grid surface and facing pose now add the level mesh's stacked Y, which the building-local tool group lacks. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc * fix(selection): keep member rotation when pressing R/T mid-drag translateGroupPatches dropped the snapshots' yaw after a mid-gesture rotation, so the layout orbited while every item kept its old facing and the commit wrote the same. Carry rotation for vec3/scalar participants, pivot every session on the shared mesh-box centre the idle shortcut uses, and engage an armed session before rotating. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc * chore(deps): three 0.186.0 No removed export is used and every peer range admits r186. Two adjustments: Renderer.dispose() is async now, so the capability probe swallows its rejection; and r186's CommonJS entry re-exports the ES module, which Bun cannot require() while the same process imports three as ESM. A bun test preload steers fiber/drei/maath/meshline (no exports map, CJS main) to their module builds, the way bundlers already resolve them. Types stay on 0.184.1 (0.185 types OOM tsgo). Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc * test: pre-evaluate three in the bun test preload Bun's plugin onResolve does not run for static imports, so steering the R3F packages to their module builds never applied in CI (isolated linker) and the CJS require("three") kept racing the ESM import. Evaluating the package's own three copy first makes the later require() a cache hit. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc * fix(roof): lift the inner cutter and deck with the shell eave The 5 cm CSG floor lifted only the outer shell, so a flat zero-height roof would have ended up with a solid cap under the deck. Compute the lift once and apply it to every volume. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc * fix(editor): fall back to the autosave flush when the host does not handle Cmd+S Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc * fix(roof): floor every prism at 5 cm instead of lifting by the shell's eave A shell-derived lift left overhanging deck cutters with a negative eave. Clamp each volume's top the way main did, just at 5 cm and without the base sink, so cutters stay level with the shells they carve. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc * fix(stair): drop the duplicate geometry Rise control The rise-mode block already exposes the Rise field in custom mode; the geometry copy wrote totalRise behind the Follows storey toggle. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc * test: import resolveSync explicitly in the three preload Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc * test: skip the three preload where the cwd has no three dependency Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc * fix(editor): seed placed stairs from the elected base; keep the gesture when R/T cannot engage The stair tool seeded the flight from the storey height alone, a slab thickness too tall until syncStairRises caught up; it now subtracts the drop point's elected base like the resolver. A failed engage() on R/T no longer tears down the pointer listeners. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc * fix(stair): cap the placed rise by the pointed support surface Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc * fix: scale the stair ghost to the placed rise; await renderer.dispose() before the WebGL fallback Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc * fix(stair): read the placed rise from the preview scene Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc * fix(selection): re-fit alignment bounds from the start footprint after each R/T Rotating the previous axis-aligned fit inflated the anchors every step. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc * fix(stair): switching to straight materializes a flight; level labels use the shared display name A curved stair switched to straight had no stair-segment child and drew nothing (and vanished on select). The type change now creates a default flight in the same history step and the viewer falls back to that flight for already-broken scenes. Stair and elevator panels label levels the way the level switcher does, and the rise toggle reads Follows level like walls. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc * feat(roof): wall-footprint roofs follow their source walls' tops Room roofs computed their elevation once at creation, so a later custom wall height left the roof at the storey plane. Roofs now remember their source walls and a core system re-derives position[1] (highest top, clamped to the level floor) on wall/slab/level edits, history-paused like the stair rise sync. Moving the roof by hand detaches it. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc * fix(stair): a flight height edit pins the parent stair to the new total rise On a follows-level stair the sync handed the edited height straight back, so the segment slider did nothing. The edit now also writes totalRise (the stair becomes Custom rise, as editing Rise on its own panel does). Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc * fix(roof): follow wall tops below the storey plane Walls shorter than the level (2.5 m in a 3 m storey) left a gap because the roof elevation was clamped to its level floor. Follow the wall top. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc * feat(roof): follow walls by intent, resolved from the footprint Replace the source-wall id list with support.kind 'walls': room and conical roofs are created following, the system resolves the enclosure under the roof centre on the level below and writes the highest wall top (unclamped), an explicit Y edit or vertical handle drag flips the roof to custom, and the panel offers Follows walls / Custom like walls do. No migration; existing roofs stay custom until the user opts in. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc * fix(roof): pick supporting walls by footprint overlap, not closed-room membership A room missing a wall, or an L-room whose centre falls outside, left the roof frozen. Walls whose band overlaps a segment footprint on the level below now count; segment-less roofs keep the point-in-room lookup. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc * fix(roof): parent room roofs to the storey above their walls; follow walls on the roof's own level too Armed on the walls' level, the tool parented the roof to that level and the follow rule only looked one storey down, so a Floor 1 roof dropped to the Level 0 wall tops. The roof now goes to the level above the walls when one exists (top floor keeps it on the walls' level), and the resolver considers walls on the roof's level and the one below. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc --------- Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com> * test(editor): resolve history probe modules from packages that depend on them (isolated linker) (#828) * test(editor): resolve history probe modules from packages that depend on them (isolated linker) * test(nodes): keep the lean-to canopy angle sweep under the per-test timeout on slow runners * feat(editor): streamline connected pipe and duct drafting (#827) * Add roof surface placement support for items Items (e.g. solar panels) can now be placed on sloped roof surfaces. The placement system computes euler rotation from the roof surface normal so items sit flush on the slope instead of going inside. - Add roofStrategy to placement-strategies with enter/move/click/leave - Wire roof:enter/move/click/leave events in the placement coordinator - Add calculateRoofRotation in placement-math using surface normals - Support full 3D cursor rotation for sloped surfaces - Items on roofs are parented to the level with world-space rotation Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fixed conflict * fix: pass nodes to lazy inspector panels * feat: add immersive WebXR editor support * chore: remove WebXR integration * chore: remove WebXR support * chore: checkpoint existing editor work before inline insertion * docs: track inline insertion implementation steps * docs: record inline insertion domain contract completion * feat: add inline pipe fitting insertion and run snapping - Split pipe runs around inline fittings with preserved connections - Improve run snapping, marquee selection, and rotation shortcut ownership * feat: route insertion tools through registry scene context - Add screen-space projection data for cross-view snapping - Use registry scene APIs for atomic node changes and selection * feat: keep run end caps aligned during endpoint moves - Update mated duct and pipe end caps as endpoints move - Cache shared handle geometry and materials - Remove redundant connection and snap labels * fix: scale run direction feedback geometry - Preserve ray and arrow dimensions while using unit-sized shared geometry * fix: resolve architecture review findings * fix(cli): trim vendored archives from runtime * fix(nodes): preserve automatic end cap ownership --------- Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com> Co-authored-by: Wassim SAMAD <wass08@gmail.com> * skills: portable mcp.json, channel manifests, validator parity (#829) * chore(skills): portable mcp.json, channel manifests, validator parity Add the root mcp.json the Agent Plugins spec fixes for Codex and Cursor (previously only .mcp.json shipped, so those hosts installed the skills without the MCP server), a Gemini CLI extension manifest, and repository and icons on server.json. Make plugin.json the single bundle version source and assert name, version, description and author parity across all five descriptors, mcp.json/.mcp.json equality, the Claude marketplace skill set, the documented OpenAI interface fields, byte-identical .clawhubignore files, and fragment-aware links across skills/README.md and VALIDATION.md. Fix the broken anchor to the verified GitHub preview, the 0.1.7 release-notes version, the Cursor snippets to ${env:PASCAL_API_KEY}, add bun run skills:validate for CI and docs, drop the version literal from mcp-registry.yml, add the skills.sh badge, the shell-history caveat, and CHANGELOG entries for the distribution work. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> * chore(skills): add Cursor manifest and plate logo for marketplaces Directory forms want a 1:1 logo on a background plate, and Cursor's checklist wants it committed and referenced by relative path. Add the brand mark on its #171717 plate as assets/pascal-mark-plate.svg and the byte-identical brand-kit 1024 px PNG, point the OpenAI logo at the plate SVG (composerIcon keeps the transparent mark), add .cursor-plugin/plugin.json with Cursor-native fields, list the 1024 icon on server.json, and assert the Cursor manifest's parity and paths in the validator. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> --------- Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com> * skills: make skills/ the Claude plugin root (#832) * fix(skills): make skills/ the Claude plugin root The Claude marketplace entry sourced the plugin from the repository root, so every `/plugin install pascal-agent-skills@pascal` copied the whole monorepo into the plugin cache and, because that root carries package.json next to bun.lock, ran `bun install --frozen-lockfile --ignore-scripts` against it on every install and update (60 s timeout, not disableable). A fresh install produced a 1.2 GB cache, 1.1 GB of it node_modules, to deliver two markdown skill bundles. Point the marketplace entry at ./skills and move the Claude plugin manifest and the bundled local `pascal mcp connect` configuration into that root; a plugin cannot reference files above its own root, so both have to live inside skills/. The manifest lists the bundles explicitly because the default skills/ scan no longer applies once skills/ is itself the root. A fresh install is now 196 KB with no node_modules, package.json, or packages/. skills.sh tree URLs, the Codex and Cursor Agent Plugins layout, Gemini and ClawHub still read the root plugin.json, root mcp.json, and the same skills/ tree. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> * chore(skills): list the plugin as Pascal in directories Directory listings show the display name next to product plugins listed by brand, so use the brand rather than "Pascal agent skills" across the Claude, Cursor and OpenAI manifests. The identifier stays pascal-agent-skills. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> * docs(changelog): link the plugin-root fix to #832 Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> --------- Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com> * skills: bundle the hosted Pascal MCP server with a key prompt (#835) * feat(plugin): add hosted MCP server to the Claude Code plugin The plugin only bundled the local `pascal mcp connect` stdio server, so a Claude Code user with a Pascal account had to leave the plugin and run `claude mcp add` by hand before touching a hosted project or a Capture scan. Declaring the key as `userConfig.pascal_api_key` lets Claude Code collect it in the enable-time prompt and substitute it into the `pascal-hosted` server's Authorization header, so the hosted tools arrive with the skills. The option is `sensitive` so Claude Code stores the key in the OS keychain instead of settings.json, and `required: false` so a local-only install still works with the field left empty. `${user_config.*}` is a Claude Code substitution, so the hosted server cannot live in the portable Agent Plugins `mcp.json` that Codex and Cursor read. The validators now enforce that split: the `pascal` server must be byte-identical in both files, `skills/.mcp.json` may add only `pascal-hosted`, and the hosted Authorization header must stay a `user_config` reference so no literal credential can ship in the published plugin source. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> * docs(changelog): link the hosted MCP entry to #835 Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> --------- Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com> * ci(release): graduate prerelease versions on stable bumps (#837) The stable-bump path split "1.0.0-beta.5" on dots, so major produced 2.0.0, minor 1.1.0, patch failed on "0-beta" arithmetic, and none would have published a beta version on the latest dist-tag. Any stable bump on a prerelease now yields its base version, matching npm semver, so the 1.0.0-beta.N line can be released as 1.0.0. Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com> * perf(cli): prune build-only files from the portable runtime (#838) `next build` copies its tracing root into `.next/standalone`, so the staged runtime shipped app sources, repository documentation, build trace metadata and assets that `server.js` never reads. Pruned from `dist/runtime`: - `public/audios/radios` (39.3 MB) — the radio catalogue is played by the hosted community app, which serves its own copy; nothing in this repository requests `/audios/radios`. - `next/dist/server/capsize-font-metrics.json` + `font-utils.js` (4.1 MB) — `font-utils.js` is the only reader of the metrics and is itself unreachable from the standalone server. - A stray 3.15 MB authoring screenshot and a duplicate `.glb` under `public/items` — item assets are addressed by convention, and anything else is now dropped and named on stdout. - `apps/editor/{app,components,lib}` plus dev-only configuration and docs (0.5 MB) — TypeScript sources and tests that Node never executes. - `.nft.json` build trace metadata and source maps under `.next` (0.7 MB). Before: 107.5 MB tarball, 149.2 MB unpacked, 2956 files. After: 64.6 MB tarball, 101.7 MB unpacked, 2870 files. The release budget in the smoke test drops to 75 MB / 115 MB / 3200 files so the regression cannot come back unnoticed. `stage-runtime` + `smoke-runtime` pass, and the packed CLI still serves the editor, `/scenes`, a scene page with all 84 of its static chunks, and every sampled public asset. Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com> * perf(editor): re-encode fitting thumbnails as 256px webp (#842) `public/icons/fittings/` held 16 PNGs at 1254x1254 RGBA — 11 MB of assets for thumbnails that render at 56 CSS px in the MEP tool options grid, and 11 MB of the 64.6 MB packed CLI runtime. Every other icon under `public/icons` is already a small webp. Each PNG becomes a 256x256 lossy webp with alpha (`cwebp -q 85 -m 6 -alpha_q 100 -resize 256 256`), which is still 2.3x the largest rendered size — the portable build sets `images.unoptimized`, so the raw file is what the browser scales. The directory drops from 11 MB to 164 KB. `build-tab.tsx` derives the path from the fitting type, so the extension in that template is the only reference to update. Packed runtime smoke: 54.1 MB compressed, 91.0 MB unpacked, 2870 files (was 64.6 MB / 101.7 MB / 2870). Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com> * chore(editor): drop unreferenced public assets (#843) Remove 53 MB of committed assets nothing in this repository reads: the small-kitchen-cabinet item (10.9 MB; the item catalog resolves every item from remote storage and no demo references this slug), a stray authoring screenshot, and the radio catalogue (39 MB) that only the hosted community app plays from its own copy. The CLI staging script already pruned the radios and the screenshot; its rm(force) calls tolerate their absence. Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com> * ci(release): publish through npm trusted publishing only (#839) The 1.0.0 release failed with EOTP on its first publish: npm no longer accepts direct publishing with 2FA-bypass granular tokens. Drop NODE_AUTH_TOKEN from every publish step so npm 11 exchanges the GitHub Actions OIDC token instead. Requires each @pascal-app package to have this repository, workflow file and the npm environment configured as a trusted publisher on npmjs.com. Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com> * feat(cli): ship a small CLI that downloads the web editor runtime (#845) The npm package carried the whole standalone Next editor: 65 MB compressed, 102 MB unpacked, for 0.1 MB of CLI code. Agents that only speak MCP paid that cost too, because the MCP bridge started the editor to reach it. Split the two. `dist/` now holds the CLI plus `services/pascal-mcp.mjs` and a `runtime-source.json` naming the web runtime archive for this exact version, its size, and its SHA-256. The web editor runtime ships as a GitHub release asset and is downloaded once per version, verified, and installed through the existing atomic install seam. - MCP is its own managed service (`run/mcp.json`), started on demand by `pascal mcp connect` with no editor process and no runtime download. - Commands that start the editor resolve the runtime from `PASCAL_BUNDLED_RUNTIME_DIR`, `--runtime <directory-or-archive>`, the installed version, else the release asset; a digest mismatch deletes the temporary file and installs nothing. - Downloads stream over `node:https` with `HTTPS_PROXY`/`NO_PROXY` support and no new dependency; concurrent first runs share the install lock. - `stage-runtime` writes a deterministic `pascal-web-runtime-<version>.tar.gz` plus `.sha256`; the release job verifies both before publishing and uploads them to the CLI tag right after it is pushed. - The smoke test now covers MCP-only startup with no runtime present and the local-archive install, including a one-byte tamper that must fail closed. Package: 0.46 MB compressed, 2.46 MB unpacked, 68 files. Archive: 64.2 MB compressed, 106 MB installed. Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com> * docs(skills): describe the hosted-only capture tools (#846) Document the hosted-only Capture scan path (list_captures, get_capture, open_capture_as_project) in the pascal-3d skill and its tool workflows, and scope the counted 46-tool annotation inventory to the public package so the hosted server's extra tools do not read as a packet gap. Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com> * feat(plugins): add optional hosted auth to the Cursor plugin (#849) * feat(plugins): add optional hosted auth to the Cursor plugin A Cursor install can now reach hosted Pascal — projects, Pascal Capture scans and shared workspaces — with an optional API key, while the credential-free local `pascal mcp connect` server keeps working. `.cursor-plugin/plugin.json` declares an optional `PASCAL_API_KEY` variable and points `mcpServers` at a new Cursor-dialect `.cursor-plugin/mcp.json` that adds a `pascal-hosted` server for https://editor.pascal.app/api/mcp. Cursor substitutes the bare `${PASCAL_API_KEY}` plugin-variable form from its dashboard, so the repository holds only the placeholder. The variable is absent from `required`, so an install with no key still loads and only `pascal-hosted` fails (401). The portable `mcp.json` stays credential-free on purpose. Agent Plugins 1.0.0 forbids secrets and placeholder expansion in `headers` (7.2.3, 9.2), its only remote keyword is `streamable-http` rather than Cursor's `http`, and Codex drops a plugin-supplied `Authorization` as a client-owned header. Codex users therefore keep using `codex mcp add --bearer-token-env-var PASCAL_API_KEY`. ClawHub already declares `PASCAL_API_KEY` optional through `metadata.openclaw.envVars[].required: false`, so the skills are unchanged. `bun run skills:validate` now asserts the Cursor MCP path, a `pascal` server identical to the portable one, the exact hosted URL and header template, the optional-and-never-required variable with no unsupported schema keywords, and that no `${VAR}` in the Cursor config is undeclared. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> * fix(plugins): keep the Cursor author block within Cursor's schema Cursor's plugin.json schema allows only name and email under author (additionalProperties: false); the url field failed validation on every install. Compare the Cursor manifest's author on those two fields and link the changelog entry to #849. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> --------- Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com> * perf: per-slab invalidation, candidate-scoped temporal reconciliation and rotation-stable surface planning (row 17) (#850) * perf(nodes): invalidate slabs by derived polygon changes * perf(core): scope temporal reconciliation to changed nodes * fix(nodes): mirror rendered slab context membership and order * perf(nodes): reuse slab inputs and scope polygon derivation * test(core): verify structural temporal reconciliation outcomes * docs: describe temporal candidates and slab dependency tracking * perf(core): skip disjoint room coverage and rotated surface rewrites Cache polygon bounds for indexed surface scoping and preserve exact cyclic outer-ring rotations in the shared slab and ceiling planners. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Jmmz2AMwTzcnKsSHHPEMhN --------- Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com> * editor: integrate Environment with generic host and export APIs (#831) * refactor(packages): fold capture packages into core and viewer (#851) Avoid npm package sprawl before 1.0.0: `@pascal-app/capture-protocol` becomes the `@pascal-app/core/capture` subpath and `@pascal-app/capture-viewer` becomes `@pascal-app/viewer/capture` (plus `@pascal-app/viewer/capture/preview`), so the release ships seven packages: core, viewer, editor, nodes, mcp, ifc-converter, cli. Neither package was ever published to npm, so no npm consumer migrates. The protocol code is pure zod/TS, so core keeps its no-Three.js layer rule; the runtime and its reference layers keep viewer's existing peers and now reach viewer internals through relative imports instead of a self-referential `@pascal-app/viewer` specifier. Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com> * fix(editor): declare @react-three/test-renderer where the lifecycle test imports it (#852) The registered tool lifecycle test imports @react-three/test-renderer, but only the viewer workspace declared it. Hoisting hid the missing dependency; private-editor CI uses Bun's isolated linker and cannot resolve that import from the editor workspace. Declare the same ^9.1.0 development dependency in editor and record it in the workspace lockfile entry. Claude-Session: https://claude.ai/code/session_01Jmmz2AMwTzcnKsSHHPEMhN Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com> * ci(release): drop registry-url so npm uses OIDC trusted publishing (#853) The 1.0.0 run failed publishing core with E404. actions/setup-node with registry-url writes an .npmrc whose token falls back to the placeholder XXXXX-XXXXX-XXXXX-XXXXX when NODE_AUTH_TOKEN is unset; npm sent that fake token instead of exchanging the Actions OIDC token, and the registry answered 404. Without registry-url no .npmrc is written and npm 11 falls through to trusted publishing. Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com> * ci(release): log npm verbosely to surface OIDC exchange errors (#856) Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com> * fix(capture): cache preview artifacts, retry failed downloads, and clarify device-path visibility (#858) * fix(capture): cache preview data and improve device path visibility * fix(capture): recover failed JSON preview downloads * test(viewer): preload one React instance before rendering hooks * release: @pascal-app/core@1.0.0 @pascal-app/viewer@1.0.0 @pascal-app/editor@1.0.0 @pascal-app/nodes@1.0.0 @pascal-app/mcp@1.0.0 @pascal-app/ifc-converter@1.0.0 @pascal-app/cli@1.0.0 Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * docs: replace the CLI preview instructions with the published npm CLI (#859) `@pascal-app/cli@1.0.0` is on the npm `latest` tag with `pascal agent claim`, `pascal agent status`, and the read-only `check_collisions.candidate` input, so the checksum-verified GitHub prerelease the docs pointed at is obsolete. Delete the "Verified CLI preview" and "Verified GitHub preview" sections, stop recommending the `beta` dist-tag (it still resolves to the older `1.0.0-beta.1`), and drop the inverted claim that the npm package bundles the web editor runtime — 1.0.0 downloads it from a release asset on first use. Close the changelog's `Unreleased` heading as `1.0.0 (2026-09-12)` with the package and contributor sections the earlier releases carry. Co-authored-by: Claude Opus 5 <noreply@anthropic.com> * docs: describe the release workflow and refresh the validation scope (#860) Co-authored-by: Claude Opus 5 <noreply@anthropic.com> * fix(editor): keep manifold-3d out of consumer bundler graphs (#735) manifold-3d's emscripten glue awaits import('node:module') behind a Node check; the branch never executes in a browser, but webpack refuses to build any graph that can reach it. export-manager.tsx statically imports the manifold worker wrapper and ExportManager renders unconditionally from the editor root, so every external webpack consumer of @pascal-app/editor failed at build time (#715). The worker chunk is still built by the consumer's bundler, but it no longer contains a traceable manifold-3d specifier. The glue is loaded at runtime through an import() no bundler follows: bare specifier first (bun tests, dev servers, bundlers that inlined it anyway), then a version-pinned jsDelivr copy for bundled browser builds — emscripten locates manifold.wasm relative to the glue's own URL, so the CDN path self-resolves. configureManifoldRuntime(options) lets offline or CSP-restricted hosts point both URLs at self-hosted assets. A failed load no longer poisons later attempts: the cached module promise resets on rejection. Fixes #715 Co-authored-by: Claude Fable 5 <noreply@anthropic.com> * mcp: make batch-first apply_patch the stated default (#767) * docs(mcp): make batch-first apply_patch usage the stated default Tool description, agent guide, from-brief preamble, and README now instruct agents to compose one atomic apply_patch batch per phase instead of looping single-op calls. The tool already validates all ops before applying any; only the guidance was missing. Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent) Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai> * test(mcp): assert batch-first apply_patch guidance surfaces Lock the tool description, agent guide, from_brief preamble, and README row that state batch-first as the default without changing apply_patch runtime behavior. --------- Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai> * fix(editor): type optional ancestor traversal for downstream consumers (#814) Signed-off-by: FenjuFu <92919259+FenjuFu@users.noreply.github.com> * fix(viewer): clamp GLB floor animation on slow frames (#820) Signed-off-by: FenjuFu <92919259+FenjuFu@users.noreply.github.com> * fix(skills): compare bundle paths without a hardcoded separator (#848) `bun run skills:validate` fails on Windows for every cross-file link inside a skill bundle and for both OpenAI interface assets, even though each referenced file exists inside the plugin. `resolve()` returns backslash-separated paths on Windows, so the `${dir}/` prefix compared against never matched. Compare on a normalized separator instead, and cover the predicate with a focused test so the check stays platform-independent. --------- Signed-off-by: FenjuFu <92919259+FenjuFu@users.noreply.github.com> Co-authored-by: Aymeric Rabot <aymeric@pascal.app> Co-authored-by: Sudhir Yadav <sudhir9297@gmail.com> Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com> Co-authored-by: Wassim SAMAD <wass08@gmail.com> Co-authored-by: Aymeric Rabot <aymeric.rabot@gmail.com> Co-authored-by: Adam NAILI <18304870+AxiomeCG@users.noreply.github.com> Co-authored-by: ActArtech <123718991+ActArtech@users.noreply.github.com> Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai> Co-authored-by: FenjuFu <92919259+FenjuFu@users.noreply.github.com> Co-authored-by: Wu Shuwen <mikewushuwen@outlook.com>
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* fix(editor): honor millimeter notation across measurement panels
Signed-off-by: FenjuFu <92919259+FenjuFu@users.noreply.github.com>
* feat(skills): add human-openable fit prechecks (#824)
* docs(skills): record agent report release evidence (#825)
* fix(editor): use display precision for level height badges
Signed-off-by: FenjuFu <92919259+FenjuFu@users.noreply.github.com>
* perf: scope undo/redo invalidation to changed geometry and cleared previews (charter row 7) (#805)
* Scope undo invalidation to changed geometry and cleared previews
* Reset editor state before randomized store tests
* Resolve history probe mocks from each consuming package
* Restore discarded preview dependency closures on undo and redo
* Limit rendered slab invalidation to changed boundary bands
* Cover history support transfers and scoped endpoint rebuilds
* Pin endpoint history closure with spatial sync mounted
* Run package tests against core source without rebuilding dist
* test: drop the repo-wide core source preload
* test: verify consecutive undo and redo invalidation
Zundo 2.3.0 appends the just-left snapshot to both destination stacks, so the existing pre-jump length indices are correct. Cover three adjacency-changing moves and each undo/redo with cleared marks and flushed microtasks.
* fix: invalidate old slab covering dependents on reparent
Refresh covering dependents below both parent levels, deduplicating equal resolved levels. Cover reparent from level 2 to level 3 and undo with exact wall/ceiling sets and unrelated levels left clean.
* perf: drain initial wall builds within the time budget (charter row 6) (#800)
* perf: drain initial wall builds within the time budget
* fix(core): invalidate hydration atomically with scene edits
* test: isolate scene fixtures from randomized ordering
* fix(core): complete normalization before publishing hydration
* fix(viewer): preserve and bound initial wall drain lifetime
* docs: clarify hydration lifetime and wall drain counters
* Experience fix pass: placement, selection rotation, roof, stairs, capture, Cmd+S, three 0.186 (#807)
* fix(capture): round armed FOV, add Alt slow modifier for the drone camera
armCaptureFov stored the live camera FOV verbatim, so fractional pose FOVs
printed float tails in the HUD and left the reset button enabled. Both
writers now share clampCaptureFov.
Alt holds the drone at 0.2x speed and look sensitivity for fine framing;
Shift stays the boost.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc
* fix(roof): keep the gable shell base on the wall top
The CSG degeneracy guard enforced its 5 cm minimum by lowering the shell
base, which for wallHeight-0 room roofs put the gable 4 cm inside the
wall and z-fought its faces. Raise the eave instead; mirror the floor in
the opening-placement frame and the shed inset panel.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc
* feat(editor): Cmd/Ctrl+S saves instead of opening the browser dialog
Capture-phase, always-on listener so the page-save dialog never appears.
Hosts can take the chord over via onSaveShortcut; the default flushes the
autosave through the existing executeSave path.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc
* fix(tools): anchor composite presets at their footprint centre, lift previews to the level
Fresh (absolute) placement mapped the cursor to the node origin, so a
cabinet run landed |bounds.center| away from the pointer. Subtract the
rotated centre and keep it under the cursor across R/T. The registry
mover's box/sphere now ride the target level's stacked Y like the other
placement tools.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc
* fix(stair): follow the storey height from the elected base
Level-destination stairs returned the full floor-to-floor height even
when a slab lifted their base, so the top overshot the storey plane. The
resolver now subtracts the elected base for both destinations. The panel
exposes Follows storey / Custom rise for level stairs, and the stair tool
and landing toggle seed from the storey instead of a 2.5 m constant.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc
* fix(item): drop un-hosted items to the floor, draw the placement box on the right storey
The floor-path Y was frozen at drag start (#638), so an item pulled off a
shelf kept the shelf height after reparenting. Read the live grid Y
instead. The cursor group, grid surface and facing pose now add the
level mesh's stacked Y, which the building-local tool group lacks.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc
* fix(selection): keep member rotation when pressing R/T mid-drag
translateGroupPatches dropped the snapshots' yaw after a mid-gesture
rotation, so the layout orbited while every item kept its old facing and
the commit wrote the same. Carry rotation for vec3/scalar participants,
pivot every session on the shared mesh-box centre the idle shortcut
uses, and engage an armed session before rotating.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc
* chore(deps): three 0.186.0
No removed export is used and every peer range admits r186. Two
adjustments: Renderer.dispose() is async now, so the capability probe
swallows its rejection; and r186's CommonJS entry re-exports the ES
module, which Bun cannot require() while the same process imports three
as ESM. A bun test preload steers fiber/drei/maath/meshline (no exports
map, CJS main) to their module builds, the way bundlers already resolve
them. Types stay on 0.184.1 (0.185 types OOM tsgo).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc
* test: pre-evaluate three in the bun test preload
Bun's plugin onResolve does not run for static imports, so steering the
R3F packages to their module builds never applied in CI (isolated linker)
and the CJS require("three") kept racing the ESM import. Evaluating the
package's own three copy first makes the later require() a cache hit.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc
* fix(roof): lift the inner cutter and deck with the shell eave
The 5 cm CSG floor lifted only the outer shell, so a flat zero-height
roof would have ended up with a solid cap under the deck. Compute the
lift once and apply it to every volume.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc
* fix(editor): fall back to the autosave flush when the host does not handle Cmd+S
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc
* fix(roof): floor every prism at 5 cm instead of lifting by the shell's eave
A shell-derived lift left overhanging deck cutters with a negative eave.
Clamp each volume's top the way main did, just at 5 cm and without the
base sink, so cutters stay level with the shells they carve.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc
* fix(stair): drop the duplicate geometry Rise control
The rise-mode block already exposes the Rise field in custom mode; the
geometry copy wrote totalRise behind the Follows storey toggle.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc
* test: import resolveSync explicitly in the three preload
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc
* test: skip the three preload where the cwd has no three dependency
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc
* fix(editor): seed placed stairs from the elected base; keep the gesture when R/T cannot engage
The stair tool seeded the flight from the storey height alone, a slab
thickness too tall until syncStairRises caught up; it now subtracts the
drop point's elected base like the resolver. A failed engage() on R/T no
longer tears down the pointer listeners.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc
* fix(stair): cap the placed rise by the pointed support surface
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc
* fix: scale the stair ghost to the placed rise; await renderer.dispose() before the WebGL fallback
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc
* fix(stair): read the placed rise from the preview scene
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc
* fix(selection): re-fit alignment bounds from the start footprint after each R/T
Rotating the previous axis-aligned fit inflated the anchors every step.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc
* fix(stair): switching to straight materializes a flight; level labels use the shared display name
A curved stair switched to straight had no stair-segment child and drew
nothing (and vanished on select). The type change now creates a default
flight in the same history step and the viewer falls back to that flight
for already-broken scenes. Stair and elevator panels label levels the way
the level switcher does, and the rise toggle reads Follows level like walls.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc
* feat(roof): wall-footprint roofs follow their source walls' tops
Room roofs computed their elevation once at creation, so a later custom
wall height left the roof at the storey plane. Roofs now remember their
source walls and a core system re-derives position[1] (highest top,
clamped to the level floor) on wall/slab/level edits, history-paused like
the stair rise sync. Moving the roof by hand detaches it.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc
* fix(stair): a flight height edit pins the parent stair to the new total rise
On a follows-level stair the sync handed the edited height straight back,
so the segment slider did nothing. The edit now also writes totalRise
(the stair becomes Custom rise, as editing Rise on its own panel does).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc
* fix(roof): follow wall tops below the storey plane
Walls shorter than the level (2.5 m in a 3 m storey) left a gap because
the roof elevation was clamped to its level floor. Follow the wall top.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc
* feat(roof): follow walls by intent, resolved from the footprint
Replace the source-wall id list with support.kind 'walls': room and
conical roofs are created following, the system resolves the enclosure
under the roof centre on the level below and writes the highest wall top
(unclamped), an explicit Y edit or vertical handle drag flips the roof to
custom, and the panel offers Follows walls / Custom like walls do. No
migration; existing roofs stay custom until the user opts in.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc
* fix(roof): pick supporting walls by footprint overlap, not closed-room membership
A room missing a wall, or an L-room whose centre falls outside, left the
roof frozen. Walls whose band overlaps a segment footprint on the level
below now count; segment-less roofs keep the point-in-room lookup.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc
* fix(roof): parent room roofs to the storey above their walls; follow walls on the roof's own level too
Armed on the walls' level, the tool parented the roof to that level and
the follow rule only looked one storey down, so a Floor 1 roof dropped to
the Level 0 wall tops. The roof now goes to the level above the walls
when one exists (top floor keeps it on the walls' level), and the
resolver considers walls on the roof's level and the one below.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc
---------
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
* test(editor): resolve history probe modules from packages that depend on them (isolated linker) (#828)
* test(editor): resolve history probe modules from packages that depend on them (isolated linker)
* test(nodes): keep the lean-to canopy angle sweep under the per-test timeout on slow runners
* feat(editor): streamline connected pipe and duct drafting (#827)
* Add roof surface placement support for items
Items (e.g. solar panels) can now be placed on sloped roof surfaces.
The placement system computes euler rotation from the roof surface
normal so items sit flush on the slope instead of going inside.
- Add roofStrategy to placement-strategies with enter/move/click/leave
- Wire roof:enter/move/click/leave events in the placement coordinator
- Add calculateRoofRotation in placement-math using surface normals
- Support full 3D cursor rotation for sloped surfaces
- Items on roofs are parented to the level with world-space rotation
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* fixed conflict
* fix: pass nodes to lazy inspector panels
* feat: add immersive WebXR editor support
* chore: remove WebXR integration
* chore: remove WebXR support
* chore: checkpoint existing editor work before inline insertion
* docs: track inline insertion implementation steps
* docs: record inline insertion domain contract completion
* feat: add inline pipe fitting insertion and run snapping
- Split pipe runs around inline fittings with preserved connections
- Improve run snapping, marquee selection, and rotation shortcut ownership
* feat: route insertion tools through registry scene context
- Add screen-space projection data for cross-view snapping
- Use registry scene APIs for atomic node changes and selection
* feat: keep run end caps aligned during endpoint moves
- Update mated duct and pipe end caps as endpoints move
- Cache shared handle geometry and materials
- Remove redundant connection and snap labels
* fix: scale run direction feedback geometry
- Preserve ray and arrow dimensions while using unit-sized shared geometry
* fix: resolve architecture review findings
* fix(cli): trim vendored archives from runtime
* fix(nodes): preserve automatic end cap ownership
---------
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
Co-authored-by: Wassim SAMAD <wass08@gmail.com>
* skills: portable mcp.json, channel manifests, validator parity (#829)
* chore(skills): portable mcp.json, channel manifests, validator parity
Add the root mcp.json the Agent Plugins spec fixes for Codex and Cursor
(previously only .mcp.json shipped, so those hosts installed the skills
without the MCP server), a Gemini CLI extension manifest, and repository
and icons on server.json. Make plugin.json the single bundle version
source and assert name, version, description and author parity across
all five descriptors, mcp.json/.mcp.json equality, the Claude marketplace
skill set, the documented OpenAI interface fields, byte-identical
.clawhubignore files, and fragment-aware links across skills/README.md
and VALIDATION.md. Fix the broken anchor to the verified GitHub preview,
the 0.1.7 release-notes version, the Cursor snippets to
${env:PASCAL_API_KEY}, add bun run skills:validate for CI and docs,
drop the version literal from mcp-registry.yml, add the skills.sh badge,
the shell-history caveat, and CHANGELOG entries for the distribution work.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* chore(skills): add Cursor manifest and plate logo for marketplaces
Directory forms want a 1:1 logo on a background plate, and Cursor's
checklist wants it committed and referenced by relative path. Add the
brand mark on its #171717 plate as assets/pascal-mark-plate.svg and the
byte-identical brand-kit 1024 px PNG, point the OpenAI logo at the plate
SVG (composerIcon keeps the transparent mark), add
.cursor-plugin/plugin.json with Cursor-native fields, list the 1024 icon
on server.json, and assert the Cursor manifest's parity and paths in the
validator.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
* skills: make skills/ the Claude plugin root (#832)
* fix(skills): make skills/ the Claude plugin root
The Claude marketplace entry sourced the plugin from the repository root,
so every `/plugin install pascal-agent-skills@pascal` copied the whole
monorepo into the plugin cache and, because that root carries package.json
next to bun.lock, ran `bun install --frozen-lockfile --ignore-scripts`
against it on every install and update (60 s timeout, not disableable). A
fresh install produced a 1.2 GB cache, 1.1 GB of it node_modules, to
deliver two markdown skill bundles.
Point the marketplace entry at ./skills and move the Claude plugin manifest
and the bundled local `pascal mcp connect` configuration into that root; a
plugin cannot reference files above its own root, so both have to live
inside skills/. The manifest lists the bundles explicitly because the
default skills/ scan no longer applies once skills/ is itself the root. A
fresh install is now 196 KB with no node_modules, package.json, or
packages/. skills.sh tree URLs, the Codex and Cursor Agent Plugins layout,
Gemini and ClawHub still read the root plugin.json, root mcp.json, and the
same skills/ tree.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* chore(skills): list the plugin as Pascal in directories
Directory listings show the display name next to product plugins listed
by brand, so use the brand rather than "Pascal agent skills" across the
Claude, Cursor and OpenAI manifests. The identifier stays
pascal-agent-skills.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* docs(changelog): link the plugin-root fix to #832
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
* skills: bundle the hosted Pascal MCP server with a key prompt (#835)
* feat(plugin): add hosted MCP server to the Claude Code plugin
The plugin only bundled the local `pascal mcp connect` stdio server, so a
Claude Code user with a Pascal account had to leave the plugin and run
`claude mcp add` by hand before touching a hosted project or a Capture scan.
Declaring the key as `userConfig.pascal_api_key` lets Claude Code collect it
in the enable-time prompt and substitute it into the `pascal-hosted` server's
Authorization header, so the hosted tools arrive with the skills.
The option is `sensitive` so Claude Code stores the key in the OS keychain
instead of settings.json, and `required: false` so a local-only install still
works with the field left empty.
`${user_config.*}` is a Claude Code substitution, so the hosted server cannot
live in the portable Agent Plugins `mcp.json` that Codex and Cursor read. The
validators now enforce that split: the `pascal` server must be byte-identical
in both files, `skills/.mcp.json` may add only `pascal-hosted`, and the hosted
Authorization header must stay a `user_config` reference so no literal
credential can ship in the published plugin source.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* docs(changelog): link the hosted MCP entry to #835
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
* ci(release): graduate prerelease versions on stable bumps (#837)
The stable-bump path split "1.0.0-beta.5" on dots, so major produced
2.0.0, minor 1.1.0, patch failed on "0-beta" arithmetic, and none would
have published a beta version on the latest dist-tag. Any stable bump on
a prerelease now yields its base version, matching npm semver, so the
1.0.0-beta.N line can be released as 1.0.0.
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
* perf(cli): prune build-only files from the portable runtime (#838)
`next build` copies its tracing root into `.next/standalone`, so the staged
runtime shipped app sources, repository documentation, build trace metadata and
assets that `server.js` never reads.
Pruned from `dist/runtime`:
- `public/audios/radios` (39.3 MB) — the radio catalogue is played by the hosted
community app, which serves its own copy; nothing in this repository requests
`/audios/radios`.
- `next/dist/server/capsize-font-metrics.json` + `font-utils.js` (4.1 MB) —
`font-utils.js` is the only reader of the metrics and is itself unreachable
from the standalone server.
- A stray 3.15 MB authoring screenshot and a duplicate `.glb` under
`public/items` — item assets are addressed by convention, and anything else is
now dropped and named on stdout.
- `apps/editor/{app,components,lib}` plus dev-only configuration and docs
(0.5 MB) — TypeScript sources and tests that Node never executes.
- `.nft.json` build trace metadata and source maps under `.next` (0.7 MB).
Before: 107.5 MB tarball, 149.2 MB unpacked, 2956 files.
After: 64.6 MB tarball, 101.7 MB unpacked, 2870 files.
The release budget in the smoke test drops to 75 MB / 115 MB / 3200 files so the
regression cannot come back unnoticed. `stage-runtime` + `smoke-runtime` pass,
and the packed CLI still serves the editor, `/scenes`, a scene page with all 84
of its static chunks, and every sampled public asset.
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
* perf(editor): re-encode fitting thumbnails as 256px webp (#842)
`public/icons/fittings/` held 16 PNGs at 1254x1254 RGBA — 11 MB of assets
for thumbnails that render at 56 CSS px in the MEP tool options grid, and
11 MB of the 64.6 MB packed CLI runtime. Every other icon under
`public/icons` is already a small webp.
Each PNG becomes a 256x256 lossy webp with alpha (`cwebp -q 85 -m 6
-alpha_q 100 -resize 256 256`), which is still 2.3x the largest rendered
size — the portable build sets `images.unoptimized`, so the raw file is
what the browser scales. The directory drops from 11 MB to 164 KB.
`build-tab.tsx` derives the path from the fitting type, so the extension
in that template is the only reference to update.
Packed runtime smoke: 54.1 MB compressed, 91.0 MB unpacked, 2870 files
(was 64.6 MB / 101.7 MB / 2870).
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
* chore(editor): drop unreferenced public assets (#843)
Remove 53 MB of committed assets nothing in this repository reads: the
small-kitchen-cabinet item (10.9 MB; the item catalog resolves every item
from remote storage and no demo references this slug), a stray authoring
screenshot, and the radio catalogue (39 MB) that only the hosted community
app plays from its own copy. The CLI staging script already pruned the
radios and the screenshot; its rm(force) calls tolerate their absence.
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
* ci(release): publish through npm trusted publishing only (#839)
The 1.0.0 release failed with EOTP on its first publish: npm no longer
accepts direct publishing with 2FA-bypass granular tokens. Drop
NODE_AUTH_TOKEN from every publish step so npm 11 exchanges the GitHub
Actions OIDC token instead. Requires each @pascal-app package to have
this repository, workflow file and the npm environment configured as a
trusted publisher on npmjs.com.
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
* feat(cli): ship a small CLI that downloads the web editor runtime (#845)
The npm package carried the whole standalone Next editor: 65 MB compressed,
102 MB unpacked, for 0.1 MB of CLI code. Agents that only speak MCP paid that
cost too, because the MCP bridge started the editor to reach it.
Split the two. `dist/` now holds the CLI plus `services/pascal-mcp.mjs` and a
`runtime-source.json` naming the web runtime archive for this exact version,
its size, and its SHA-256. The web editor runtime ships as a GitHub release
asset and is downloaded once per version, verified, and installed through the
existing atomic install seam.
- MCP is its own managed service (`run/mcp.json`), started on demand by
`pascal mcp connect` with no editor process and no runtime download.
- Commands that start the editor resolve the runtime from
`PASCAL_BUNDLED_RUNTIME_DIR`, `--runtime <directory-or-archive>`, the
installed version, else the release asset; a digest mismatch deletes the
temporary file and installs nothing.
- Downloads stream over `node:https` with `HTTPS_PROXY`/`NO_PROXY` support and
no new dependency; concurrent first runs share the install lock.
- `stage-runtime` writes a deterministic `pascal-web-runtime-<version>.tar.gz`
plus `.sha256`; the release job verifies both before publishing and uploads
them to the CLI tag right after it is pushed.
- The smoke test now covers MCP-only startup with no runtime present and the
local-archive install, including a one-byte tamper that must fail closed.
Package: 0.46 MB compressed, 2.46 MB unpacked, 68 files.
Archive: 64.2 MB compressed, 106 MB installed.
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
* docs(skills): describe the hosted-only capture tools (#846)
Document the hosted-only Capture scan path (list_captures, get_capture,
open_capture_as_project) in the pascal-3d skill and its tool workflows, and
scope the counted 46-tool annotation inventory to the public package so the
hosted server's extra tools do not read as a packet gap.
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
* feat(plugins): add optional hosted auth to the Cursor plugin (#849)
* feat(plugins): add optional hosted auth to the Cursor plugin
A Cursor install can now reach hosted Pascal — projects, Pascal Capture
scans and shared workspaces — with an optional API key, while the
credential-free local `pascal mcp connect` server keeps working.
`.cursor-plugin/plugin.json` declares an optional `PASCAL_API_KEY`
variable and points `mcpServers` at a new Cursor-dialect
`.cursor-plugin/mcp.json` that adds a `pascal-hosted` server for
https://editor.pascal.app/api/mcp. Cursor substitutes the bare
`${PASCAL_API_KEY}` plugin-variable form from its dashboard, so the
repository holds only the placeholder. The variable is absent from
`required`, so an install with no key still loads and only
`pascal-hosted` fails (401).
The portable `mcp.json` stays credential-free on purpose. Agent Plugins
1.0.0 forbids secrets and placeholder expansion in `headers` (7.2.3,
9.2), its only remote keyword is `streamable-http` rather than Cursor's
`http`, and Codex drops a plugin-supplied `Authorization` as a
client-owned header. Codex users therefore keep using
`codex mcp add --bearer-token-env-var PASCAL_API_KEY`.
ClawHub already declares `PASCAL_API_KEY` optional through
`metadata.openclaw.envVars[].required: false`, so the skills are
unchanged.
`bun run skills:validate` now asserts the Cursor MCP path, a `pascal`
server identical to the portable one, the exact hosted URL and header
template, the optional-and-never-required variable with no unsupported
schema keywords, and that no `${VAR}` in the Cursor config is
undeclared.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* fix(plugins): keep the Cursor author block within Cursor's schema
Cursor's plugin.json schema allows only name and email under author
(additionalProperties: false); the url field failed validation on every
install. Compare the Cursor manifest's author on those two fields and
link the changelog entry to #849.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
* perf: per-slab invalidation, candidate-scoped temporal reconciliation and rotation-stable surface planning (row 17) (#850)
* perf(nodes): invalidate slabs by derived polygon changes
* perf(core): scope temporal reconciliation to changed nodes
* fix(nodes): mirror rendered slab context membership and order
* perf(nodes): reuse slab inputs and scope polygon derivation
* test(core): verify structural temporal reconciliation outcomes
* docs: describe temporal candidates and slab dependency tracking
* perf(core): skip disjoint room coverage and rotated surface rewrites
Cache polygon bounds for indexed surface scoping and preserve exact cyclic
outer-ring rotations in the shared slab and ceiling planners.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jmmz2AMwTzcnKsSHHPEMhN
---------
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
* editor: integrate Environment with generic host and export APIs (#831)
* refactor(packages): fold capture packages into core and viewer (#851)
Avoid npm package sprawl before 1.0.0: `@pascal-app/capture-protocol`
becomes the `@pascal-app/core/capture` subpath and
`@pascal-app/capture-viewer` becomes `@pascal-app/viewer/capture` (plus
`@pascal-app/viewer/capture/preview`), so the release ships seven
packages: core, viewer, editor, nodes, mcp, ifc-converter, cli.
Neither package was ever published to npm, so no npm consumer migrates.
The protocol code is pure zod/TS, so core keeps its no-Three.js layer
rule; the runtime and its reference layers keep viewer's existing peers
and now reach viewer internals through relative imports instead of a
self-referential `@pascal-app/viewer` specifier.
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
* fix(editor): declare @react-three/test-renderer where the lifecycle test imports it (#852)
The registered tool lifecycle test imports @react-three/test-renderer, but
only the viewer workspace declared it. Hoisting hid the missing dependency;
private-editor CI uses Bun's isolated linker and cannot resolve that import
from the editor workspace. Declare the same ^9.1.0 development dependency
in editor and record it in the workspace lockfile entry.
Claude-Session: https://claude.ai/code/session_01Jmmz2AMwTzcnKsSHHPEMhN
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
* ci(release): drop registry-url so npm uses OIDC trusted publishing (#853)
The 1.0.0 run failed publishing core with E404. actions/setup-node with
registry-url writes an .npmrc whose token falls back to the placeholder
XXXXX-XXXXX-XXXXX-XXXXX when NODE_AUTH_TOKEN is unset; npm sent that fake
token instead of exchanging the Actions OIDC token, and the registry
answered 404. Without registry-url no .npmrc is written and npm 11 falls
through to trusted publishing.
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
* ci(release): log npm verbosely to surface OIDC exchange errors (#856)
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
* fix(capture): cache preview artifacts, retry failed downloads, and clarify device-path visibility (#858)
* fix(capture): cache preview data and improve device path visibility
* fix(capture): recover failed JSON preview downloads
* test(viewer): preload one React instance before rendering hooks
* release: @pascal-app/core@1.0.0 @pascal-app/viewer@1.0.0 @pascal-app/editor@1.0.0 @pascal-app/nodes@1.0.0 @pascal-app/mcp@1.0.0 @pascal-app/ifc-converter@1.0.0 @pascal-app/cli@1.0.0
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
* docs: replace the CLI preview instructions with the published npm CLI (#859)
`@pascal-app/cli@1.0.0` is on the npm `latest` tag with `pascal agent claim`,
`pascal agent status`, and the read-only `check_collisions.candidate` input, so
the checksum-verified GitHub prerelease the docs pointed at is obsolete. Delete
the "Verified CLI preview" and "Verified GitHub preview" sections, stop
recommending the `beta` dist-tag (it still resolves to the older
`1.0.0-beta.1`), and drop the inverted claim that the npm package bundles the
web editor runtime — 1.0.0 downloads it from a release asset on first use.
Close the changelog's `Unreleased` heading as `1.0.0 (2026-09-12)` with the
package and contributor sections the earlier releases carry.
Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
* docs: describe the release workflow and refresh the validation scope (#860)
Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
* fix(editor): keep manifold-3d out of consumer bundler graphs (#735)
manifold-3d's emscripten glue awaits import('node:module') behind a Node
check; the branch never executes in a browser, but webpack refuses to
build any graph that can reach it. export-manager.tsx statically imports
the manifold worker wrapper and ExportManager renders unconditionally
from the editor root, so every external webpack consumer of
@pascal-app/editor failed at build time (#715).
The worker chunk is still built by the consumer's bundler, but it no
longer contains a traceable manifold-3d specifier. The glue is loaded at
runtime through an import() no bundler follows: bare specifier first
(bun tests, dev servers, bundlers that inlined it anyway), then a
version-pinned jsDelivr copy for bundled browser builds — emscripten
locates manifold.wasm relative to the glue's own URL, so the CDN path
self-resolves. configureManifoldRuntime(options) lets offline or
CSP-restricted hosts point both URLs at self-hosted assets.
A failed load no longer poisons later attempts: the cached module
promise resets on rejection.
Fixes #715
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
* mcp: make batch-first apply_patch the stated default (#767)
* docs(mcp): make batch-first apply_patch usage the stated default
Tool description, agent guide, from-brief preamble, and README now instruct agents to compose one atomic apply_patch batch per phase instead of looping single-op calls. The tool already validates all ops before applying any; only the guidance was missing.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
* test(mcp): assert batch-first apply_patch guidance surfaces
Lock the tool description, agent guide, from_brief preamble, and README
row that state batch-first as the default without changing apply_patch
runtime behavior.
---------
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
* fix(editor): type optional ancestor traversal for downstream consumers (#814)
Signed-off-by: FenjuFu <92919259+FenjuFu@users.noreply.github.com>
* fix(viewer): clamp GLB floor animation on slow frames (#820)
Signed-off-by: FenjuFu <92919259+FenjuFu@users.noreply.github.com>
* fix(skills): compare bundle paths without a hardcoded separator (#848)
`bun run skills:validate` fails on Windows for every cross-file link
inside a skill bundle and for both OpenAI interface assets, even though
each referenced file exists inside the plugin. `resolve()` returns
backslash-separated paths on Windows, so the `${dir}/` prefix compared
against never matched.
Compare on a normalized separator instead, and cover the predicate with
a focused test so the check stays platform-independent.
* Carry collections through Save Build / Load Build (#783)
Fixes #734
* fix(mcp): declare 2020-12 dialect for tools/list schemas (#787)
The MCP SDK emits tool schemas with a draft-07 dialect, so clients that
enforce JSON Schema 2020-12 reject every tool call. The generated schemas
use no draft-07-only keywords, so re-registering the tools/list handler to
retarget the declared $schema is sufficient.
Fixes #696
* fix(ifc-converter): preserve imported beam geometry (#841)
* fix(editor): skip roof support levels in the floorplan export (#847)
* fix(editor): skip roof support levels in the floorplan export
`resolveExportLevels()` collected every level child of the active
building and filtered on `type === 'level'` only, so a dedicated roof
support level (`metadata.role === 'roof'`) produced an extra page with
just the roof outline. `agent-guide.ts` already states that such a level
is not an occupied story, and the level UI and elevation math honour it;
the export did not.
Filter roof levels out of the export set and cover it with a regression
test, including the case where the roof level is the selected one.
Fixes #618
* ci(release): publish through npm trusted publishing only (#839)
The 1.0.0 release failed with EOTP on its first publish: npm no longer
accepts direct publishing with 2FA-bypass granular tokens. Drop
NODE_AUTH_TOKEN from every publish step so npm 11 exchanges the GitHub
Actions OIDC token instead. Requires each @pascal-app package to have
this repository, workflow file and the npm environment configured as a
trusted publisher on npmjs.com.
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
* feat(cli): ship a small CLI that downloads the web editor runtime (#845)
The npm package carried the whole standalone Next editor: 65 MB compressed,
102 MB unpacked, for 0.1 MB of CLI code. Agents that only speak MCP paid that
cost too, because the MCP bridge started the editor to reach it.
Split the two. `dist/` now holds the CLI plus `services/pascal-mcp.mjs` and a
`runtime-source.json` naming the web runtime archive for this exact version,
its size, and its SHA-256. The web editor runtime ships as a GitHub release
asset and is downloaded once per version, verified, and installed through the
existing atomic install seam.
- MCP is its own managed service (`run/mcp.json`), started on demand by
`pascal mcp connect` with no editor process and no runtime download.
- Commands that start the editor resolve the runtime from
`PASCAL_BUNDLED_RUNTIME_DIR`, `--runtime <directory-or-archive>`, the
installed version, else the release asset; a digest mismatch deletes the
temporary file and installs nothing.
- Downloads stream over `node:https` with `HTTPS_PROXY`/`NO_PROXY` support and
no new dependency; concurrent first runs share the install lock.
- `stage-runtime` writes a deterministic `pascal-web-runtime-<version>.tar.gz`
plus `.sha256`; the release job verifies both before publishing and uploads
them to the CLI tag right after it is pushed.
- The smoke test now covers MCP-only startup with no runtime present and the
local-archive install, including a one-byte tamper that must fail closed.
Package: 0.46 MB compressed, 2.46 MB unpacked, 68 files.
Archive: 64.2 MB compressed, 106 MB installed.
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
* docs(skills): describe the hosted-only capture tools (#846)
Document the hosted-only Capture scan path (list_captures, get_capture,
open_capture_as_project) in the pascal-3d skill and its tool workflows, and
scope the counted 46-tool annotation inventory to the public package so the
hosted server's extra tools do not read as a packet gap.
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
* feat(plugins): add optional hosted auth to the Cursor plugin (#849)
* feat(plugins): add optional hosted auth to the Cursor plugin
A Cursor install can now reach hosted Pascal — projects, Pascal Capture
scans and shared workspaces — with an optional API key, while the
credential-free local `pascal mcp connect` server keeps working.
`.cursor-plugin/plugin.json` declares an optional `PASCAL_API_KEY`
variable and points `mcpServers` at a new Cursor-dialect
`.cursor-plugin/mcp.json` that adds a `pascal-hosted` server for
https://editor.pascal.app/api/mcp. Cursor substitutes the bare
`${PASCAL_API_KEY}` plugin-variable form from its dashboard, so the
repository holds only the placeholder. The variable is absent from
`required`, so an install with no key still loads and only
`pascal-hosted` fails (401).
The portable `mcp.json` stays credential-free on purpose. Agent Plugins
1.0.0 forbids secrets and placeholder expansion in `headers` (7.2.3,
9.2), its only remote keyword is `streamable-http` rather than Cursor's
`http`, and Codex drops a plugin-supplied `Authorization` as a
client-owned header. Codex users therefore keep using
`codex mcp add --bearer-token-env-var PASCAL_API_KEY`.
ClawHub already declares `PASCAL_API_KEY` optional through
`metadata.openclaw.envVars[].required: false`, so the skills are
unchanged.
`bun run skills:validate` now asserts the Cursor MCP path, a `pascal`
server identical to the portable one, the exact hosted URL and header
template, the optional-and-never-required variable with no unsupported
schema keywords, and that no `${VAR}` in the Cursor config is
undeclared.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* fix(plugins): keep the Cursor author block within Cursor's schema
Cursor's plugin.json schema allows only name and email under author
(additionalProperties: false); the url field failed validation on every
install. Compare the Cursor manifest's author on those two fields and
link the changelog entry to #849.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
* perf: per-slab invalidation, candidate-scoped temporal reconciliation and rotation-stable surface planning (row 17) (#850)
* perf(nodes): invalidate slabs by derived polygon changes
* perf(core): scope temporal reconciliation to changed nodes
* fix(nodes): mirror rendered slab context membership and order
* perf(nodes): reuse slab inputs and scope polygon derivation
* test(core): verify structural temporal reconciliation outcomes
* docs: describe temporal candidates and slab dependency tracking
* perf(core): skip disjoint room coverage and rotated surface rewrites
Cache polygon bounds for indexed surface scoping and preserve exact cyclic
outer-ring rotations in the shared slab and ceiling planners.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jmmz2AMwTzcnKsSHHPEMhN
---------
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
* editor: integrate Environment with generic host and export APIs (#831)
* refactor(packages): fold capture packages into core and viewer (#851)
Avoid npm package sprawl before 1.0.0: `@pascal-app/capture-protocol`
becomes the `@pascal-app/core/capture` subpath and
`@pascal-app/capture-viewer` becomes `@pascal-app/viewer/capture` (plus
`@pascal-app/viewer/capture/preview`), so the release ships seven
packages: core, viewer, editor, nodes, mcp, ifc-converter, cli.
Neither package was ever published to npm, so no npm consumer migrates.
The protocol code is pure zod/TS, so core keeps its no-Three.js layer
rule; the runtime and its reference layers keep viewer's existing peers
and now reach viewer internals through relative imports instead of a
self-referential `@pascal-app/viewer` specifier.
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
* fix(editor): declare @react-three/test-renderer where the lifecycle test imports it (#852)
The registered tool lifecycle test imports @react-three/test-renderer, but
only the viewer workspace declared it. Hoisting hid the missing dependency;
private-editor CI uses Bun's isolated linker and cannot resolve that import
from the editor workspace. Declare the same ^9.1.0 development dependency
in editor and record it in the workspace lockfile entry.
Claude-Session: https://claude.ai/code/session_01Jmmz2AMwTzcnKsSHHPEMhN
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
* ci(release): drop registry-url so npm uses OIDC trusted publishing (#853)
The 1.0.0 run failed publishing core with E404. actions/setup-node with
registry-url writes an .npmrc whose token falls back to the placeholder
XXXXX-XXXXX-XXXXX-XXXXX when NODE_AUTH_TOKEN is unset; npm sent that fake
token instead of exchanging the Actions OIDC token, and the registry
answered 404. Without registry-url no .npmrc is written and npm 11 falls
through to trusted publishing.
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
* ci(release): log npm verbosely to surface OIDC exchange errors (#856)
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
* fix(capture): cache preview artifacts, retry failed downloads, and clarify device-path visibility (#858)
* fix(capture): cache preview data and improve device path visibility
* fix(capture): recover failed JSON preview downloads
* test(viewer): preload one React instance before rendering hooks
* release: @pascal-app/core@1.0.0 @pascal-app/viewer@1.0.0 @pascal-app/editor@1.0.0 @pascal-app/nodes@1.0.0 @pascal-app/mcp@1.0.0 @pascal-app/ifc-converter@1.0.0 @pascal-app/cli@1.0.0
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
* docs: replace the CLI preview instructions with the published npm CLI (#859)
`@pascal-app/cli@1.0.0` is on the npm `latest` tag with `pascal agent claim`,
`pascal agent status`, and the read-only `check_collisions.candidate` input, so
the checksum-verified GitHub prerelease the docs pointed at is obsolete. Delete
the "Verified CLI preview" and "Verified GitHub preview" sections, stop
recommending the `beta` dist-tag (it still resolves to the older
`1.0.0-beta.1`), and drop the inverted claim that the npm package bundles the
web editor runtime — 1.0.0 downloads it from a release asset on first use.
Close the changelog's `Unreleased` heading as `1.0.0 (2026-09-12)` with the
package and contributor sections the earlier releases carry.
Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
* docs: describe the release workflow and refresh the validation scope (#860)
Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
* fix(editor): keep manifold-3d out of consumer bundler graphs (#735)
manifold-3d's emscripten glue awaits import('node:module') behind a Node
check; the branch never executes in a browser, but webpack refuses to
build any graph that can reach it. export-manager.tsx statically imports
the manifold worker wrapper and ExportManager renders unconditionally
from the editor root, so every external webpack consumer of
@pascal-app/editor failed at build time (#715).
The worker chunk is still built by the consumer's bundler, but it no
longer contains a traceable manifold-3d specifier. The glue is loaded at
runtime through an import() no bundler follows: bare specifier first
(bun tests, dev servers, bundlers that inlined it anyway), then a
version-pinned jsDelivr copy for bundled browser builds — emscripten
locates manifold.wasm relative to the glue's own URL, so the CDN path
self-resolves. configureManifoldRuntime(options) lets offline or
CSP-restricted hosts point both URLs at self-hosted assets.
A failed load no longer poisons later attempts: the cached module
promise resets on rejection.
Fixes #715
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
* mcp: make batch-first apply_patch the stated default (#767)
* docs(mcp): make batch-first apply_patch usage the stated default
Tool description, agent guide, from-brief preamble, and README now instruct agents to compose one atomic apply_patch batch per phase instead of looping single-op calls. The tool already validates all ops before applying any; only the guidance was missing.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
* test(mcp): assert batch-first apply_patch guidance surfaces
Lock the tool description, agent guide, from_brief preamble, and README
row that state batch-first as the default without changing apply_patch
runtime behavior.
---------
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
* fix(editor): type optional ancestor traversal for downstream consumers (#814)
Signed-off-by: FenjuFu <92919259+FenjuFu@users.noreply.github.com>
* fix(viewer): clamp GLB floor animation on slow frames (#820)
Signed-off-by: FenjuFu <92919259+FenjuFu@users.noreply.github.com>
* fix(skills): compare bundle paths without a hardcoded separator (#848)
`bun run skills:validate` fails on Windows for every cross-file link
inside a skill bundle and for both OpenAI interface assets, even though
each referenced file exists inside the plugin. `resolve()` returns
backslash-separated paths on Windows, so the `${dir}/` prefix compared
against never matched.
Compare on a normalized separator instead, and cover the predicate with
a focused test so the check stays platform-independent.
---------
Signed-off-by: FenjuFu <92919259+FenjuFu@users.noreply.github.com>
Co-authored-by: Aymeric Rabot <aymeric@pascal.app>
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
Co-authored-by: Wassim SAMAD <wass08@gmail.com>
Co-authored-by: Adam NAILI <18304870+AxiomeCG@users.noreply.github.com>
Co-authored-by: ActArtech <123718991+ActArtech@users.noreply.github.com>
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Co-authored-by: FenjuFu <92919259+FenjuFu@users.noreply.github.com>
* fix(cli): preserve configured Mint host origin (#778)
* fix(cli): preserve configured Mint host origin
* ci: enable trusted publishing for MCP and CLI releases (#779)
* docs: add verified candidate CLI preview (#780)
* docs: add verified candidate CLI preview
* docs: activate preview runtime during upgrades
* Require measured evidence and target-scoped furniture checks (#781)
* Strengthen furniture fit evidence boundaries
* Record candidate validation status
* Clarify requested geometry scope
* Record furniture evidence gate results
* Document skill validation and safe preview activation (#782)
* Record final skill validation status
* Clarify routing audit result
* Document safe preview activation
* editor: Add duct and pipe fittings, routing, and system checks (#769)
* Add roof surface placement support for items
Items (e.g. solar panels) can now be placed on sloped roof surfaces.
The placement system computes euler rotation from the roof surface
normal so items sit flush on the slope instead of going inside.
- Add roofStrategy to placement-strategies with enter/move/click/leave
- Wire roof:enter/move/click/leave events in the placement coordinator
- Add calculateRoofRotation in placement-math using surface normals
- Support full 3D cursor rotation for sloped surfaces
- Items on roofs are parented to the level with world-space rotation
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* fixed conflict
* fix: pass nodes to lazy inspector panels
* MEP: unify duct and DWV routing UX
* Point editor dev runtime at local Streetscape plugin
* MEP: add exact lengths and branch affordances
* Make MEP runs surface-aware
* MEP: unify wall-aware duct and pipe run UX
- Add surface-aware drafting, snapping, and run attachments
- Support wall-attached run movement and endpoint updates
- Improve placement grid anchoring and semantic surface events
* MEP: free wall-attached routing and simplify fitting actions
- Continue routing horizontally after leaving a wall
- Keep quick material actions for pipe fittings only
* Fix duct and DWV direction capture from camera rays
* Align MEP snapping with architecture rules
* chore: satisfy repository checks
* test: scope pipe continuation handle assertion
* Add configurable MEP hangers and fix run drawing interactions
* Unify MEP accessory snapping and system connectivity
- Add shared snapping for MEP accessories with live setting updates
- Respect surfaces, levels, building transforms, and system boundaries
- Add coverage for snapping and cross-floor port connectivity
* Improve MEP connection feedback, slope controls, checks and hangers
* MEP: expand fitting catalogs and accessory configuration
- Add duct and DWV fittings, accessories, geometry, placement, and thumbnails
- Unify fitting selection through configurable tool options
* Simplify MEP build tools by removing the Add Trap action
- Remove the context-specific DWV Pipe Add Trap button from the Build tab
* Unify MEP run editing and placement UX
- Preview pipe and duct edits through live overrides
- Track fitting placement with interaction scopes
- Align surface-aware routing and accessory snapping
* Use live overrides for MEP selection previews
- Keep duct and pipe drag, roll, and offset previews out of committed scene state
- Render selection handles from live node overrides during interactions
* Simplify pipe routing status controls
* Make drafting behavior registry-driven
* Fix drafting history test registry setup
---------
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
* perf(editor): instance the ceiling corner brackets per level (#784)
* perf(editor): instance ceiling corner brackets per level
Replace the per-corner meshes with two level-wide InstancedMeshes sharing
one unit BoxGeometry. Legs and cubes use the same geometry/material path,
so their individual transforms fit in a single batch per opacity state.
Normal instances use 0.72 opacity and highlighted instances use 0.92;
instanceColor carries the original gray/indigo colors. Three 0.185.1's
StandardNodeLibrary maps MeshBasicMaterial to MeshBasicNodeMaterial, whose
NodeMaterial.setupDiffuseColor multiplies instanceColor into material color.
This requires no custom shader or per-camera sorting.
Keep the per-ceiling drag controllers memoized and non-rendering. Geometry,
height, live overrides and preview changes update that ceiling's matrices;
hover transfers only the affected parts between packed instance arrays.
Capacity doubles with headroom on overflow, count tracks occupied slots,
and React observes the batch store only when meshes are reallocated.
Conservative expanding spheres keep native raycasts valid after writes;
frustumCulled=false prevents stale render bounds from hiding handles.
InstancedMesh.prototype.raycast remains unchanged on the pointer fast path.
Use R3F's per-instance over/out events, with move reconciliation when packed
slots change ownership. Snapshot outgoing hover targets and pointer-down
part identities, allow clicks across highlight-batch transfers at the canvas
root, and retain stable React keys so R3F transfers interaction state on
capacity growth. Preserve the level portal and registry retry, ceiling:click
payload, drag/snap/SFX/override lifecycle, and synchronous capture hiding.
Accepted visual changes from the architect ruling:
- Normal brackets render at 1000 and highlighted brackets at 1001, making
mixed overlaps deterministically highlighted-on-top.
- Ordering against other transparent objects at 1000 is now per batch,
using the shared geometry centre at the level origin, rather than per
bracket. There is no per-camera instance sorting.
No other intentional behavior changes.
Validation:
- Built the local core/viewer package outputs needed for editor validation.
- packages/editor: bun test src -- 848 pass, 0 fail across 119 files.
- Includes 12 new tests for instance indexing, highlights, capacity, old
leg matrix parity, native raycasts, and mounted R3F hover/click/drag,
override, capture, and unmount behavior.
- packages/editor: bun run check-types (tsgo --noEmit) -- passed.
- Root: bunx biome check on all four changed files -- clean.
- Runtime draw/frame measurements and pixel comparison remain with the
architect; no browser or dev server was started.
* fix(editor): stabilize ceiling bracket picking and resource lifetime
Resolve equal-distance bracket hits by ceiling/corner/part identity for
hover, pointer-down and click. Packed instance IDs and opacity batch order
no longer decide the owner at coincident same-height ceiling corners.
Keep native InstancedMesh raycasting and the existing click payload.
Give each batch a clone of the unit box geometry and dispose that geometry
before retiring the mesh/material on growth or teardown. WebGPU owns
instance-attribute cleanup through its geometry disposal listener.
Use StaticDrawUsage for instance matrices and colors. Writes bump versions
and add update ranges for the affected slots. Clear source ranges after
rendering because TSL uploads internal attribute wrappers; their ranges are
consumed by the backend. The attribute scheduler regression verifies that
unchanged resting frames cause no attribute updates.
Poll sceneRegistry.revision and re-resolve the level only when it changes.
Keep a stable portal group attached beneath the current level so replacing
a level object does not remount the same primitives and lose R3F event
registration. Reparenting preserves the mesh, geometry and matrix buffers.
Read the live registry object for every drag-plane query as well. Retain
the initial requestAnimationFrame retry and synchronous capture hiding.
Document that ceiling:click.position remains level-local; do not transform
or otherwise change that payload.
The reviewer's normalView/MRT concern remains uncertain: overlapping faces
with different normals may change AO/ink output when batch order changes.
No normal/MRT changes are made here. The architect will check pixels with
ink and AO enabled. The previously accepted transparency ordering remains.
Validation:
- packages/editor: bun test src -- 852 pass, 0 fail, 119 files.
- New mounted regressions cover 20 repeated moves over coincident corners,
stable click/drag ownership, and a translated/rotated same-id level
replacement with unchanged geometry/matrix versions and local payloads.
- Unit regressions verify geometry dispose events on growth/teardown and
Three's WebGPU attribute scheduler skipping unchanged frames while
changed slots carry bounded update ranges.
- bunx tsc --noEmit -p packages/editor/tsconfig.json -- exit 0, no output.
- bunx biome check on all four changed files -- clean.
* docs(editor): note accepted small bracket matrix uploads
Accept whole-array uploads on every render for small matrix buffers using Three 0.185.1’s uniform BufferNode path; above the device uniform-buffer limit, the attribute path honors versions and update ranges.
* perf(nodes): skip animation mixers for items without clips (#785)
* feat(capture): add shared clay previews and dollhouse rendering
* docs(capture): document local previews and mesh presentation
* Split canopy regression matrix into independent tests
* feat(skills): fail closed on missing furniture inputs
* perf(nodes): batch ceiling undersides and slab bodies (charter row 16) (#789)
* perf(nodes): batch ceiling undersides and slab bodies
* fix(nodes): close surface batch ownership and rebuild lifecycles
* fix(editor): reconcile paint previews after apply exceptions
* fix(nodes): rebuild slabs and release batches on material cache clear
* fix(nodes): strip the merged wall batch from GLB exports
* fix(editor): include moved node identity in perf receipts
* fix(editor): preserve grid surface hits while batching
* fix: preserve batched surfaces in geometry raycasts
* test(nodes): run source-system probes from a package-local file, not bun -e (#792)
Fix private-editor CI's Lint, Typecheck & Test / Unit tests failure on Bun 1.3.0 Linux: eval probes started at the editor submodule root could not resolve @pascal-app/core from dependencies hoisted to the private root.
Write isolated probes under ignored package-local .turbo directories, resolve source imports and mocks from import.meta.dir, and remove probes in finally. Apply the same fix to the core parser test that imports zod from an eval probe. Preserve all cases and assertions.
Verified both dependency layouts, package and private-root test invocations, eval failure and file success from /tmp with automatic installs disabled, randomized nodes tests (seed 1), core parser tests, Biome, and no-emit typechecks.
* test(nodes): establish probe mocks before any fiber/react import (#793)
* test(nodes): establish probe mocks before any fiber/react import (Bun 1.3.0)
* test(nodes): make source-system probes linker-agnostic (isolated node_modules)
* skills: make furniture follow-ups blocker-aware (#794)
* feat(skills): add verdict-aware furniture follow-ups
* fix(skills): make furniture follow-ups blocker-aware
* fix(skills): enforce furniture action boundaries
* test(skills): pin furniture decision evidence
* docs: record agent skills 0.1.4 release source (#795)
* docs(skills): prepare OpenAI plugin submission
* docs(skills): complete OpenAI review fixtures
* docs(skills): prepare ClawHub publication
* fix(plugin): require MCP for OpenAI submission (#799)
* feat(mcp): add tool execution middleware
* docs(skills): record 0.1.6 as released
* fix(mcp): propagate tool cancellation
* fix(mcp): preserve executor on tool updates
* chore(skills): harden ClawHub bundles
* test(skills): reject ClawHub ignore overrides
* Add official MCP Registry publishing
* ci(mcp): verify live catalog consistency
* feat(skills): bundle local Claude MCP connector
* docs(skills): correct Claude MCP upgrade guidance
* docs(skills): record 0.1.7 release
* fix(skills): hide maintainer workflows from discovery
* fix(mcp): classify all tool side effects
* docs(openai): add tool annotation justifications (#813)
* feat(cli): add hosted agent claim command (#815)
* feat(cli): add hosted agent claim command
* fix(cli): require canonical claim expiry
* fix(ci): authenticate CLI npm publish (#816)
* fix(ci): restore OIDC for CLI publishing (#817)
* feat(cli): prefill hosted agent claim (#818)
* docs(cli): publish verified agent claim preview (#819)
* feat(cli): report hosted agent status (#821)
* docs(cli): publish verified agent status preview (#822)
* feat(skills): add human-openable fit prechecks (#824)
* docs(skills): record agent report release evidence (#825)
* perf: scope undo/redo invalidation to changed geometry and cleared previews (charter row 7) (#805)
* Scope undo invalidation to changed geometry and cleared previews
* Reset editor state before randomized store tests
* Resolve history probe mocks from each consuming package
* Restore discarded preview dependency closures on undo and redo
* Limit rendered slab invalidation to changed boundary bands
* Cover history support transfers and scoped endpoint rebuilds
* Pin endpoint history closure with spatial sync mounted
* Run package tests against core source without rebuilding dist
* test: drop the repo-wide core source preload
* test: verify consecutive undo and redo invalidation
Zundo 2.3.0 appends the just-left snapshot to both destination stacks, so the existing pre-jump length indices are correct. Cover three adjacency-changing moves and each undo/redo with cleared marks and flushed microtasks.
* fix: invalidate old slab covering dependents on reparent
Refresh covering dependents below both parent levels, deduplicating equal resolved levels. Cover reparent from level 2 to level 3 and undo with exact wall/ceiling sets and unrelated levels left clean.
* perf: drain initial wall builds within the time budget (charter row 6) (#800)
* perf: drain initial wall builds within the time budget
* fix(core): invalidate hydration atomically with scene edits
* test: isolate scene fixtures from randomized ordering
* fix(core): complete normalization before publishing hydration
* fix(viewer): preserve and bound initial wall drain lifetime
* docs: clarify hydration lifetime and wall drain counters
* Experience fix pass: placement, selection rotation, roof, stairs, capture, Cmd+S, three 0.186 (#807)
* fix(capture): round armed FOV, add Alt slow modifier for the drone camera
armCaptureFov stored the live camera FOV verbatim, so fractional pose FOVs
printed float tails in the HUD and left the reset button enabled. Both
writers now share clampCaptureFov.
Alt holds the drone at 0.2x speed and look sensitivity for fine framing;
Shift stays the boost.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc
* fix(roof): keep the gable shell base on the wall top
The CSG degeneracy guard enforced its 5 cm minimum by lowering the shell
base, which for wallHeight-0 room roofs put the gable 4 cm inside the
wall and z-fought its faces. Raise the eave instead; mirror the floor in
the opening-placement frame and the shed inset panel.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013hQVFZ62S1qJDsBM9ferYc
* feat(editor): Cmd/Ctrl+S saves instead of opening the browser dialog
Capture-phase, always-on listener so the page-save dialog never appears.
Hosts can take the chord over via onSaveShortcut; the default flushes the
autosave through the existing executeSave path.
Co-Authored-By: Claude Fable 5.1 <noreply@…
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Updates the public README, CLI guide, and both shipped skill setup references to the verified
1.0.0-beta.2.status.0GitHub prerelease.The archive targets exact commit
5dabbc3b56109c9f79dc8a378443a4c520d9ee0a, has SHA-25615628baeeb174fb7786a1643db08f0554bf6d18afaaa3979f01922c5cd40019a, and passed the full CLI suite, packed runtime smoke, anonymous checksum/install verification, and clean macOS/Linux arm64 claim/status contract checks.Validation:
bun scripts/validate-skills.ts;git diff --check.Note
Low Risk
Documentation and verified preview pin updates only; no application or CLI behavior changes in this diff.
Overview
Updates the Verified CLI preview instructions across the root README,
packages/cli/README.md, and thepascal-3d/furniture-fitskill setup guides to point at the new GitHub prerelease1.0.0-beta.2.status.0(commit5dabbc3…) instead of1.0.0-beta.2.claim.0.The install snippets now use the
cli-v1.0.0-beta.2-status.0release assets, the expected tarball SHA-25615628ba…, and documentpascal agent status --jsonalongsidepascal agent claim. Copy now describes claim vs status (handoff vs bounded credential/claim verification) and notes that neither command stores or prints the hosted key.Reviewed by Cursor Bugbot for commit ee2df38. Bugbot is set up for automated code reviews on this repo. Configure here.