docs(godot): Document minimum macOS and iOS versions - #19326
Open
limbonaut wants to merge 1 commit into
Open
Conversation
|
The latest updates on your projects. Learn more about Vercel for GitHub.
1 Skipped Deployment
|
jpnurmi
approved these changes
Sep 9, 2026
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
DESCRIBE YOUR PR
Document macOS 12 Monterey and iOS 15 as the minimum supported versions in the Godot platform list so developers can check compatibility before installing the SDK. These match the SDK's build requirements.
The macOS minimum increases in the unreleased Godot SDK 2.2.0; publish with that release. The iOS minimum is already in effect.
IS YOUR CHANGE URGENT?
PRE-MERGE CHECKLIST