Organize imports ignores imports in blocks like these (as it should, too complex for FD to handle properly):
import haxe.unit.TestCase;
#if flash
import flash.display.Sprite;
import flixel.FlxGame;
#end
However, this:
import haxe.unit.TestCase;
#if flash
import flash.display.Sprite;
import flixel.FlxGame;
#elseif windows
import cpp.abi.Abi;
#end
Is turned into:
#if flash
import flash.display.Sprite;
import flixel.FlxGame;
#elseif windows
#end
This is tested with none of the imported types being used in the file.
Organize imports ignores imports in blocks like these (as it should, too complex for FD to handle properly):
However, this:
Is turned into:
This is tested with none of the imported types being used in the file.