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[Bug] direct debugging of ios builds doesn't work #5661
I'm sure this worked sometime in the past. xcode build with target of "my ipad" a physical device
linked with a usb cable. Crashes upon launch with this message stream.
ue false true
dyld[24929]: dyld cache '/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64' not loaded: syscall to map cache into shared region failed
dyld[24929]: Library not loaded: '/System/Library/Frameworks/CoreGraphics.framework/CoreGraphics'
Referenced from: '/private/var/containers/Bundle/Application/3FACBA75-C4A9-49B2-A12A-BEBF05DE1455/Launch.app/Launch'
Reason: tried: '/System/Library/Frameworks/CoreGraphics.framework/CoreGraphics' (no such file)
Library not loaded: '/System/Library/Frameworks/CoreGraphics.framework/CoreGraphics'
Referenced from: '/private/var/containers/Bundle/Application/3FACBA75-C4A9-49B2-A12A-BEBF05DE1455/Launch.app/Launch'
Reason: tried: '/System/Library/Frameworks/CoreGraphics.framework/CoreGraphics' (no such file)
Minimal reproducer
build xcode, plug in ipad
Steps to reproduce
as above
Expected and observed behavior
launch and debug app
Codename One version
current
JDK version
n/a
Target environment
xcode on mac, ipad on cable
Last known working version
No response
Logs and diagnostics
Screenshots or recordings
No response
Report checks
I searched existing issues and discussions for this behavior.
The reproducer contains no credentials, signing keys, or private customer data.
I understand that triage is not a commitment to a fix date.
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