Version Packages - #43
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This PR was opened by the Changesets release GitHub action. When you're ready to do a release, you can merge this and the packages will be published to npm automatically. If you're not ready to do a release yet, that's fine, whenever you add more changesets to main, this PR will be updated.
Releases
@camp.dev/bones@0.4.0
Minor Changes
#42
f4d1362Thanks @hunterbecton! - Bone colors derive from the inherited text color instead of the OS color scheme.--bone-basedefaults to the text color at 12% opacity and--bone-highlightat 6%, and theprefers-color-schememedia query is gone. Bones are now visible on any background the surrounding text is readable on. Before this, a dark-mode OS over a page that kept a light canvas painted white bones on white (BON-13). Overriding the custom properties works unchanged. Internally, bones hide their content by zeroing the alpha ofcolorso the channels survive into the derivation, and the measured overlay's no-stylesheet fallbacks derive the same way. The stylesheets now use relative color syntax, which is Baseline 2024 (Chrome 119, Safari 18, Firefox 128).#51
dc790c3Thanks @hunterbecton! - Marked bones (data-bone) now shimmer by default, matching auto bones and the measured overlay. Before this,bones.cssonly animated inside adata-bone-animatescope, so a page that mixed anaria-busyregion with explicitdata-bonemarkup showed shimmering auto bones beside frozen marked ones. Setdata-bone-animate="none"on a bone, a wrapper, or<body>to keep skeletons still."pulse"still switches the animation. Underprefers-reduced-motion: reduce, the default and theshimmerandpulsescopes all downgrade to a slow pulse, andnonestays still. This replaces the old reduced-motion rule, which pulsed the wholearia-busyelement on top of the bar's own animation.#47
3a690bbThanks @hunterbecton! -<bones-boundary>is now the sole skeleton component. The React entry removes<Bones>and<BonesForce>and keepscreateBones,forceBones,readPromise,minMax,isMinMax, and theBonesBoundarywrapper for<bones-boundary>.<Bones>is gone. Write the Suspense boundary yourself. PassforceBoneswhere the fallback needs a pending prop:<BonesForce>is gone. PassforceBonesas the data prop of each component you want forced, or wrap unmarked content in<bones-boundary force>.The ambient loading flag went with them.
createBonesno longer reads any context. It shows bones only for theloadingoption, theforceBonessentinel, or a pending promise.Patch Changes
14ff496Thanks @hunterbecton! -data-bone-animatenow takes effect from the element that carries it: a marked bone can animate itself, and anaria-busyregion can be stilled or switched from its own tag instead of a wrapper. The animation variants live in@scopeblocks, and a scoped selector's implicit:scopeprefix matches strict descendants only, so the attribute was a silent no-op on the scope root itself. The scoped selectors now include the root via:is(:scope, :scope *).bones-demo@0.0.4
Patch Changes
f4d1362,14ff496,dc790c3,3a690bb]:bones-docs@0.0.4
Patch Changes
f4d1362,14ff496,dc790c3,3a690bb]:bones-stream@0.0.2
Patch Changes
f4d1362,14ff496,dc790c3,3a690bb]:bones-vanilla@0.0.2
Patch Changes
f4d1362,14ff496,dc790c3,3a690bb]: