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Pull requests: bevyengine/bevy

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Pull requests list

Correct ViewFrustum near/far extraction A-Camera User-facing camera APIs and controllers. A-Math Fundamental domain-agnostic mathematical operations A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23901 opened Apr 20, 2026 by CrazyRoka Contributor Loading…
Update ktx2 to v0.5.0 A-Assets Load files from disk to use for things like images, models, and sounds C-Dependencies A change to the crates that Bevy depends on S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23900 opened Apr 20, 2026 by JMS55 Contributor Draft
Solari: Quarter resolution lighting A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23899 opened Apr 20, 2026 by JMS55 Contributor Loading… 0.20
Solari: Add russian roulette to specular pt A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23898 opened Apr 20, 2026 by JMS55 Contributor Loading… 0.20
feat: expose MouseWheel::touch_phase A-Input Player input via keyboard, mouse, gamepad, and more C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23897 opened Apr 20, 2026 by chompaa Member Loading… 0.20
Replace cfg_if! with cfg_select! A-Cross-Cutting Impacts the entire engine C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples O-Embedded Weird hardware and no_std platforms S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23896 opened Apr 20, 2026 by mpowell90 Contributor Loading…
Rename the text input modules A-UI Graphical user interfaces, styles, layouts, and widgets C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Blocked This cannot move forward until something else changes
#23895 opened Apr 20, 2026 by ickshonpe Contributor Loading… 0.19
Fix morph target motion blur A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples P-Regression Functionality that used to work but no longer does. Add a test for this! S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23894 opened Apr 20, 2026 by greeble-dev Contributor Loading… 0.19
For each mesh instance, only store the previous frame's transform, not the entire MeshInputUniform. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23892 opened Apr 20, 2026 by pcwalton Contributor Loading…
Cache material shader handles per type A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23887 opened Apr 19, 2026 by CrazyRoka Contributor Loading…
Allow completed tasks to wake the winit event loop. A-Tasks Tools for parallel and async work A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#23886 opened Apr 19, 2026 by andriyDev Contributor Loading…
"Run once" Scenes A-Scenes Composing and serializing ECS objects C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#23880 opened Apr 18, 2026 by cart Member Loading… 0.19
Retain asset metadata in RetainedAssets and check if extracted when accessing Assets A-Assets Load files from disk to use for things like images, models, and sounds A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Code-Quality A section of code that is hard to understand or change D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#23871 opened Apr 18, 2026 by beicause Member Loading…
Optimize and fix sphere-OBB intersection logic A-Camera User-facing camera APIs and controllers. A-Math Fundamental domain-agnostic mathematical operations C-Bug An unexpected or incorrect behavior C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23865 opened Apr 17, 2026 by CrazyRoka Contributor Loading…
Add camera primitives benchmark A-Math Fundamental domain-agnostic mathematical operations A-Rendering Drawing game state to the screen C-Benchmarks Stress tests and benchmarks used to measure how fast things are D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23863 opened Apr 17, 2026 by CrazyRoka Contributor Loading…
Bump actions/upload-artifact from 7.0.0 to 7.0.1 A-Build-System Related to build systems or continuous integration C-Dependencies A change to the crates that Bevy depends on S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23851 opened Apr 17, 2026 by dependabot bot Loading…
Bump peter-evans/create-pull-request from 8.1.0 to 8.1.1 A-Build-System Related to build systems or continuous integration C-Dependencies A change to the crates that Bevy depends on S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23850 opened Apr 17, 2026 by dependabot bot Loading…
Bump actions/upload-pages-artifact from 4.0.0 to 5.0.0 A-Build-System Related to build systems or continuous integration C-Dependencies A change to the crates that Bevy depends on S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23849 opened Apr 17, 2026 by dependabot bot Loading…
Bump actions/github-script from 8.0.0 to 9.0.0 A-Build-System Related to build systems or continuous integration C-Dependencies A change to the crates that Bevy depends on S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23848 opened Apr 17, 2026 by dependabot bot Loading…
Change the ambiguity_detection test to be more strict. A-Cross-Cutting Impacts the entire engine A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change C-Testing A change that impacts how we test Bevy or how users test their apps D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#23846 opened Apr 17, 2026 by andriyDev Contributor Loading…
Add ReadbackOnce component to help one-shot readbacks. A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23845 opened Apr 17, 2026 by tychedelia Member Loading…
Number input A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23842 opened Apr 17, 2026 by viridia Contributor Loading… 0.19
IME support for text input A-Input Player input via keyboard, mouse, gamepad, and more A-Text Rendering and layout for characters C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23841 opened Apr 17, 2026 by alice-i-cecile Member Loading…
Input Focus extraction system A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Design This issue requires design work to think about how it would best be accomplished
#23837 opened Apr 16, 2026 by ickshonpe Contributor Draft
Optimize shadow material queuing by caching is_depth_only_opaque A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23834 opened Apr 16, 2026 by CrazyRoka Contributor Loading…
ProTip! What’s not been updated in a month: updated:<2026-03-20.