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Original file line number Diff line number Diff line change
Expand Up @@ -183,7 +183,7 @@ async Task PreloadDynamicPrefabOnServerAndStartLoadingOnAllClients(string guid)
m_InGameUI.ClientLoadedPrefabStatusChanged(client,
assetGuid.GetHashCode(),
loadedGameObject.Result.name,
InGameUI.LoadStatus.Loading);
InGameUI.LoadStatus.Loaded);
}
}
}
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Original file line number Diff line number Diff line change
Expand Up @@ -227,7 +227,7 @@ NetworkObject Spawn(AddressableGUID assetGuid)
m_InGameUI.ClientLoadedPrefabStatusChanged(client,
assetGuid.GetHashCode(),
prefab.Result.name,
InGameUI.LoadStatus.Loading);
InGameUI.LoadStatus.Loaded);
}

return obj;
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Original file line number Diff line number Diff line change
Expand Up @@ -246,7 +246,7 @@ async Task PreloadDynamicPrefabOnServerAndStartLoadingOnAllClients(string guid)
m_InGameUI.ClientLoadedPrefabStatusChanged(client,
assetGuid.GetHashCode(),
loadedGameObject.Result.name,
InGameUI.LoadStatus.Loading);
InGameUI.LoadStatus.Loaded);
}
}
}
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6 changes: 5 additions & 1 deletion CHANGELOG.md
Original file line number Diff line number Diff line change
@@ -1,7 +1,11 @@
# Change log

## [unreleased] - yyyy-mm-dd
N/A

### Dynamic Addressables Network Prefabs

#### Fixed
- Resolved visual bug where the load status of dynamic prefabs on the host was not correct (#111)

## [1.2.1] - 2023-02-17

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