DOCS: Fix typo's in using-direct-workflow.md (DOCATT-11243) - #2493
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| This is the simplest and most direct input workflow, but the least flexible. It bypasses the [Input Actions editor](actions-editor.md), so you do not benefit from all the features come with [Actions](actions.md). | ||
| This is the simplest and most direct input workflow, but the least flexible. It bypasses the [Input Actions editor](actions-editor.md), so you do not benefit from all the features that come with [Actions](actions.md). |
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| This is the simplest and most direct input workflow, but the least flexible. It bypasses the [Input Actions editor](actions-editor.md), so you do not benefit from all the features that come with [Actions](actions.md). | |
| This is the simplest and most direct input workflow but the least flexible. It bypasses the [Input Actions editor](actions-editor.md), so you don't benefit from all the features that come with [Actions](actions.md). |
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Your change is correct. I'm adding onto it because there are some other parts of this line that go against our style guide:
- I removed the comma because "the least flexible" isn't an independent clause.
- I changed "do not" to "don't" because our style guide uses contractions: https://internal.docs.unity.com/en-us/docs-quality/documentation/unity-style-guide/style/contractions
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| The example above reads values directly from the right trigger, and the left stick, of the currently connected [gamepad](devices-gamepads.md). It does not use the input system’s "Action" class, and instead the conceptual actions in your game or app, such as "move" and "use", are implicitly defined by what your code does in response to the input. You can use the same approach for other Device types such as the [keyboard](xref:UnityEngine.InputSystem.Keyboard) or [mouse](xref:UnityEngine.InputSystem.Mouse). | ||
| The example above reads values directly from the right trigger, and the left stick, of the currently connected [gamepad](devices-gamepads.md). It does not use the input system’s "Action" class, and instead the conceptual actions in your game or app, such as "move" and "use", are implicitly defined by what your code does in response to the input. You can use the same approach for other Device types such as the [keyboard](xref:UnityEngine.InputSystem.Keyboard) or [mouse](xref:UnityEngine.InputSystem.Mouse). |
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| The example above reads values directly from the right trigger, and the left stick, of the currently connected [gamepad](devices-gamepads.md). It does not use the input system’s "Action" class, and instead the conceptual actions in your game or app, such as "move" and "use", are implicitly defined by what your code does in response to the input. You can use the same approach for other Device types such as the [keyboard](xref:UnityEngine.InputSystem.Keyboard) or [mouse](xref:UnityEngine.InputSystem.Mouse). | |
| The example above reads values directly from the right trigger, and the left stick, of the connected [gamepad](devices-gamepads.md). It doesn't use the input system’s "Action" class. Instead, what the code does in response to the input implicitly defines the conceptual actions, such as "move" and "use" in the game or app. You can use the same approach for other Device types such as the [keyboard](xref:UnityEngine.InputSystem.Keyboard) or [mouse](xref:UnityEngine.InputSystem.Mouse). |
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Again, your change is good. I'm adding to it because other parts of the line go against our guidance:
- I removed "currently" because our style guide says to remove time-sensitive language: https://internal.docs.unity.com/en-us/docs-quality/documentation/unity-style-guide/style/present-tense
- I changed "does not" because our style guide uses contractions.
- I changed passive voice ("are implicitly defined") to active voice ("implicitly defines").
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Description
Addresses DOCATT-11243, a user-reported documentation feedback ticket and other typos found on the page.
Testing status & QA
Documentation-only change, tested changes locally.
Overall Product Risks
Comments to reviewers
Docs Reviewer: Please check to see if changes meet the guidelines.
Jira Ticket: https://jira.unity3d.com/browse/DOCATT-11243
Checklist
Before review:
Changed,Fixed,Addedsections.Area_CanDoX,Area_CanDoX_EvenIfYIsTheCase,Area_WhenIDoX_AndYHappens_ThisIsTheResult.During merge:
NEW: ___.FIX: ___.DOCS: ___.CHANGE: ___.RELEASE: 1.1.0-preview.3.