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perf: compute NODE_ENV up-front & flip opt-in#6445

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43081j:jg/constant-productionisms
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perf: compute NODE_ENV up-front & flip opt-in#6445
43081j wants to merge 1 commit into
TanStack:betafrom
43081j:jg/constant-productionisms

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@43081j

@43081j 43081j commented Jul 20, 2026

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The code published to npm still contains the NODE_ENV guards. If you're running this code in an env where that isn't set, or where it is production, you pay the cost per call of the string comparison.

We can avoid that by computing it up front since the env won't change.

Then we instead have if (IS_DEV) rather than
if (process.env.NODE_ENV === ...).

Additionally, many of these guards were previously on === 'development'. This meant only something like vite in dev mode would see useful errors (since most other tools won't set NODE_ENV at all). If we flip this around to !== 'production', it means all dev runtimes would get the more useful error messages.

DRAFT until we agree that its ok to flip the flag

✅ Checklist

  • I have followed the steps in the Contributing guide.
  • I have tested this code locally with pnpm test:pr.

The code published to npm still contains the `NODE_ENV` guards. If
you're running this code in an env where that isn't set, or where it is
`production`, you pay the cost _per call_ of the string comparison.

We can avoid that by computing it up front since the env won't change.

Then we instead have `if (IS_DEV)` rather than
`if (process.env.NODE_ENV === ...)`.

Additionally, many of these guards were previously on
`=== 'development'`. This meant only something like vite in dev mode
would see useful errors (since most other tools won't set NODE_ENV at
all). If we flip this around to `!== 'production'`, it means all dev
runtimes would get the more useful error messages.
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