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noisy stdout #19

@nekopsykose

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@nekopsykose

when rendering anything in blender (which uses openpgl), the stdout of blender gets cluttered with millions of 'scateredContribution'. this comes from https://github.com/RenderKit/openpgl/blob/f4828a906354e2037438ce4f9976ff7c4191f666/openpgl/data/PathSegmentDataStorage.h#L298

is there hidden effect this has that i'm not seeing, or is this just a debug print that was left in? it spams a very large number of lines and doesn't really mean anything

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