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Typical performance using webgl with this plugin. #47

@implicit-invocation

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@implicit-invocation

I made a simple bunny-mark test using WebGL API, ran the app on an iPhone X, and only got stable 60fps at ~800-900 bunnies.
The same source code can easily run 60fps on safari with more than 10000 bunnies.

Is that the typical performance we can get? Or am I doing something wrong?
My example is using an in-house rendering engine. It can be the problem. But did anyone run pixijs bunny-mark using this plugin?

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