So my usecase is currently a semi-realtime meshing of fluids from salva; for around 1k particles, I'm able to mesh about every 30-60ms.
As apart of perf investigations, I'm wondering if we can reduce some of this overhead by providing a vertices and indices out param, perhaps something like:
splashsurf_lib::reconstruct_surface_with(&positions, ¶ms, &mut vertices, &mut indices)
This should reduce some pressure on the allocator?
So my usecase is currently a semi-realtime meshing of fluids from salva; for around 1k particles, I'm able to mesh about every 30-60ms.
As apart of perf investigations, I'm wondering if we can reduce some of this overhead by providing a vertices and indices out param, perhaps something like:
This should reduce some pressure on the allocator?